Deconstructs the road leathers into 4 separate layers that have been reassembled to create 13 different outfits for male characters, each with a generous set of customization options available at the armor workbench.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Ulfberth and H4v3yd3nt for Bodytalk Support
Donation Points system
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Changelogs
Version 2.7
Updated to OutfitStudio/BodySlide v5.3.1
Fixed issue with meshes appearing to split when using body sliders
Fixed issue where portions of the mesh would turn black when using body sliders
Fixed clipping of the untucked t-shirt with the pants when crouched
Made the flannel shirt buttons lay flat
Fixed RLG Harness clipping with flannel shirt pockets
Fixed a minor clipping issue with the right arm opening of the sleeveless flannel shirt when crouching
Version 2.6
Added unique GOs/previews for each outfit so they're easier to distinguish at the workbench, especially after having been renamed.
Tweaked the black leather textures after observing them in different lighting situations.
Added a new distressed version of the black leather giving 3 wear levels to choose from
Got rid of the Lucky prefix (but the star remains)
Version 2.5
Reduced clipping around the arm openings of the sleeveless shirt
Added a legendary slot to the outfits and defaulted it to Lucky
Adjusted the stats to compensate for the legendary slot
Version 2.4
Tweaked stats a bit so users wouldn't need to abandon the outfits for better base gear.
Fixed holes in the tucked flannel shirts, near the belt.
Restored SCLP data to the shirtless outfit (not sure when it was lost).
Version 2.3
Fixed a transparency issue with the inside of the flannel shirt collar
Enhanced the textures (fixing minor issues along the way) and then reduced the normals and speculars from 2K to 1K
Version 2.2
Fixed bug where turning undershirt off also hid shirt
Backported the "matching" feature from RLG. By default:
Boot color will match the leathers
Leathers will match pre/post war style of shirts
Undershirt color will match shirts (white usually but black for pre-war plaid)
The new defaults can still be overridden (e.g., pre-war leathers with post-war boots)
Version 2.1
Upgraded to BodyTalk 3.15
Fixed various clipping issues
Changed chem bench categories to "Modular Road Leathers"
Made the "None" options appear first in the mod lists
Improved the fit of the belt to the pants
Reduced the wrist seams when using the vanilla body & SHB
Reduced "stretching" of shirt sleeves near the vest opening
Restored missing dangling shoe lace from Drifter's boots
Version 2.0.4
Aded .tri files to the main ba2
Added the reference body to the bodyslide files. It just needs to be there. DON'T build it. Without it, crazy things were happening including lots of clipping.
Version 2.0.3
Fixed some issues with the tri-morphs. Looksmenu bodymorph sliders should now work.
Version 2.0.2
Accidentally included MLA.esp instead of MLU! (doh!)
Version 2.0.1
Fixed slider data issues with some of the bodyslide projects.
Version 2.0
Converted to ESL format (which also means the mod is NOT backward compatible with 1.x)
When using Visible Weapons on the Back, weapons should no longer float away from the back.
AWKCR is no longer required. AWKCR version is now in a separate, optional patch mod
Added barefoot option for the pants
Upgraded BodyTalk support to BT3.
Added support for AtomicMuscle
Made the outfits scrapable
Improved the fit of the sleeveless shirts around the arm openings
Reduced (hopefully eliminated) any gaps in the outfits (i.e., places through which you could see the ground or sky)
Increased the size of the normal and specular maps for Boots and Leathers.
Various texture improvements
Changed the pre-war color palette for buffalo plaid to be darker
Eliminated the use of slot 38 ([U] R Arm) from the Jacket and Vest outfits.
Fixed the UV mapping for the "Work" boots (aka Kellogg's boots).
Made UV seams on pre-war boots less visible
The zero slider settings for the leather pants are now closer to Beth's leather pants
The pants should scale better when using sliders
Improved clipping of jacket's shoulder straps with its collar
Added a second (right) breast pocket to the flannel shirt to make armor fit more consistantly
Adjusted the shirt collar to reduce chest armor clipping
Fixed armor rating on Jacket with T-Shirt
Renamed "MLU Pants" to "MLU Shirtless" for consistency
Eliminated the use of scripts
Improved how armor fits over the outfits
Version 1.1.1
Fixed a bug in the optional SHB files where the sleeveless, untucked shirt wasn't responding to the SHB sliders. The main mod was not impacted.
Version 1.1
Improved fit when wearing MLA
Added support for legendary mods
Nick can now wear the outfits
Version 1.0
Initial Release
Modular Road Leathers
This mod deconstructs the road leathers into layers from which you can construct new outfits for your male character. The bottom most layer is the leather pants followed by a t-shirt, a shirt, and finally either the jacket or jacket vest. All the layers (except the pants) are optional, so you can go shirtless, wear the vest without a shirt, a shirt without the vest or t-shirt, and so on.
Each layer has several options so you can further customize your look. You can tuck in the shirt or t-shirt, take the sleeves off, change the pattern or color, and much more.
Thepeacemaker707 made this great compilation of the unmodified outfits
Checkout some amazing screenshots by Wolf and then try it out for yourself! Craft the items at a Chem Station under "Modular Road Leathers" and mod them at the Armor Workbench. From the console, use "Help MLU 4 armo" to find all the outfits.
Installation Notes While not required, the mod will look best if you use an EVB compatible body texture. Version 2.x is not backward compatible with 1.x. Before upgrading to 2.x:
Uninstall 1.x
Load your save game (continuing past the warning that MLU is missing)
Create a new save
Install 2.x
Contributors
FranzKline - several of the textures and color choices
A new distressed version for the pre-war black leathers has been added to the workbench options
Each outfit now has a unique preview/GO, making it easier to distinguish between outfits after they've been renamed
Is your character just hanging out at home? Kick off your boots with the new barefoot option.
New "matching" color options have been added, making the outfits easier to configure. Updating the shirt pattern will change the leather and t-shirt. Updating the leather will change the boots.
Adjusted the outfit stats so players wouldn't need to abandon the outfits for better base gear. The adjustments include the introduction of a legendary slot that has been defaulted to Lucky.
Added "native" support for Body Talk and Atomic Muscle. If you have any problems with Atomic Muscle, use Ulfbearth's refits
AWKCR dependencies have been moved to an optional download. Without AWKCR the outfits can be built at the Chem Station. Look for the "Modular Road Leathers" category