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Jesric

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kpurl2219

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About this mod

Tweaks the stats of weapons added by Doom Based Weapons Merged, bringing them more in line with Immersive Gameplay values.

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This mod is a general tweak to the Doom based Weapons Mod, changing the damage & value of weapons to better work with Immersive Gameplay.

Problem Statement
Weapons included by the Doom based Weapons Mod Merged are too weak and too cheap compared to many of the vanilla weapons changed by Immersive Gameplay. All of the weapons added by Doom look brand new. Considering that these appear to be newly created weapons I felt that their value should be much higher. In addition, I felt like the damage on many of these weapons when compared to similar vanilla weapons was very lackluster. The Rhino which can only hold 3 rounds and has a slow fire-rate and reload was hardly stronger than a 10mm pistol. This patch changes that. 

What is Changed
*Damage values on all weapons are higher
*Critical hit multiplier is set to Immersive Gameplay value. The one exception is the Rhino, which deals 3x critical damage. 
*Reload speeds have been tweaked on some weapons. The Desert Eagle & Rhino Pistol have a slower reload, the SCAR & 1911 has faster reloads. 
*Values of the weapons have been drastically increased. The Jaguar is very expensive, possibly costing as much as 12,000 caps depending on the variant. Since this weapon can have a huge magazine, high rate of fire, the ability to fire exploding or plasma infused shells and deals significant base damage the value is the highest of all weapons. The SCAR is also quite expensive. The Catalyst, 1911, Desert Eagle, LK-05 are in the lower end of the price range (although still much more expensive than base weapons). 

Install
1. You must have the Doom Based Weapons Merged official mod downloaded. 
2. You do not need Immersive Gameplay but I highly suggest it to avoid balance issues. 
3. Replace the doom esp with the one included in this patch. 
4. Nothing is changed except the values explained on the weapons.
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