Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Transfer settlements- C-Dante Workshop rearranged - d81
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0b
Walls with gate, door and vanilla connectors.
Version 1.0a
Walls with gate, door and conduits.
Stone-walled Settlements - Red rocket
Blueprint with a simple stone wall around red rocket and some concrete ground for building. Autoclose option powered by a siren.
How to set it up:
1 - Clear the red rocket of anything but the main building, including private hedges and the tiny portion of road in the east way. 2 - Import. 3 - Store the "delayed switches" and place them again. 4 - Connect the switches to the terminal and stablish the delay you want (I use 10 for each, so 30 seconds). 5 - Store the terminal and generator and reconnect the pilons and conduit. 6 - Reconnect every vertical piece of conduit. There is a bug with them and C-dante didn't add those to the reconnect list.
Recommended:
I use spring cleaning (grass +private hedges + animations) for scrapping, but it doesnt scrap the road. If you use F4SE, necesary for transfer settlements, click INSERT key and delete that piece of road.
Uploaded an alternative version with vanilla connectors instead of vertical conduits in case you don't like them. See files and images.