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Changelogs
Version 1.4
Version 1.4
Patch made for "Unbogus Fallout Overhaul v2.Final" and "VAFS - VaultTec Accelerated Focus System - Manual Criticals AND Bullet Time v1.6.3"
PsychoJet: Effect - DamageHealth, lowered from 2.5 to 2.0
Awareness: Hit 'em where it hurts! You see more info in V.A.T.S, you deal +10% limb damage with everything and get +10% XP from kills. During V.A.F.S. enemies will be highlighted based on their hostility.
DLC04_Awareness02: You now deal +20% limb damage with everything and get +15% bonus XP from kills. You attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets. VAFS is 15% slower.
Awareness03: Attack more efficiently. Deal +40% limb damage with everything and get +25% bonus XP from kills. VATS: 10% increase to hit chance and 5% to damage dealt. VAFS is 15% slower.
Four Leaf Clover 01: Lower health, higher Luck. Every 30% health lost grants +2 Luck. Each hit in V.A.T.S./V.A.F.S. has a chance of filling your Critical meter. Your critical hit chance has been increased to 1.2% per luck.
Four Leaf Clover 03: Every 20% health lost grants +2 Luck. Each hit in V.A.T.S./V.A.F.S. now has a very good chance of filling your Critical meter. Your critical hit chance has been increased to 1.6% per luck.
Four Leaf Clover 04: Your darkest hour shall be their last. Every 10% health lost grants +2 Luck. Each hit in V.A.T.S. or V.A.F.S. now has an excellent chance of filling your Critical meter.
Gun-Fu02: The perk functions when you have exactly or less than 5 Damage and Energy resistances. Additionally permanently gain +2% random critical hit chance.
Gun-Fu03: The perk functions when you have exactly or less than 10 Damage and Energy resistances. Additionally permanently gain another +2% random critical hit chance.
Gun-Fu04: Perk functions with exactly or less than 20 Damage & Energy resistances. Gain permanently another +2% random critical hit chance. In V.A.T.S./V.A.F.S. you do 50% more damage to your 3 target and beyond.
Gun-Fu05: With exactly or less than 30 Damage&Energy resistances, you deal +50% damage with small arms and +30% with melee attacks. V.A.T/F.S.: Instantly do a Critical Hit against fourth target and beyond.
Penetrator 01: All attacks penetrate 15% physical armor resistances. V.A.T.S.: target enemy's body parts that are blocked by cover, with decreased accuracy. V.A.F.S.: detect nearby hostiles through walls.
Penetrator 02: All attacks penetrate 25% physical armor resistances. V.A.T.S.: Accurate target of enemy's body parts that are blocked by cover. 2mm EC and .50 Caliber will pierce penetrate walls and structures.
Penetrator 03: Knowing is half the battle. The other half is violence. All attacks now penetrate 40% physical armor resistances. V.A.T.S: Benefits from Perk-Lvl 2 persist.
Version 1.3
Patch made for "Unbogus Fallout Overhaul v2.7.3" and "VAFS - VaultTec Accelerated Focus System - Manual Criticals AND Bullet Time v1.6.3"
Awareness02: You now deal +10% limb damage with everything and get +10% bonus XP from kills. You attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets. VAFS is 15% slower.
Blitz02: Movement speed + 25% and you take 30% less damage while sprinting. V.A.T.S. melee distance is tripled. Farther Blitz distance, greater damage. V.A.F.S.: Move 200% faster wielding a mele weapon.
CompMacCreadyPerk: MacCready Bonus: You deal 10% more crit damage, V.A.T.S. accuracy is increased by 10%, headshot accuracy by 20% and scope sway is eliminated. V.A.F.S. will be 20% slower while aiming.
Opportunist02: Critical hits will deal now 20% more damage. VAFS/VATS: You can now save 2 extra Critical Hits, to be used when you need them the most.
Opportunist03: Critical hits now deal 30% more damage. You can now save 3 extra Critical Hits, to be used when you need them the most. Banking a Critical has a chance to save an additional Critical.
Opportunist04: That's gotta hurt! Critical hits now deal 50% more damage. You can now save 4 extra Critical Hits, to be used when you need them the most.
Luck o' the Irish03: Every 10% health lost grants +1 Luck. Each hit in V.A.T.S./V.A.F.S. now has a very good chance of filling your Critical meter. Your critical hit chance has been increased to 1.6% per luck.
Luck o' the Irish04: Your darkest hour shall be their last. Every 10% health lost grants +1 Luck. Each hit in V.A.T.S. or V.A.F.S. now has an excellent chance of filling your Critical meter.
Finesse01: +40% damage with small firearms and +20% with melee attacks when you have no Damage and Energy resistances. Also 25% more damage to your second V.A.T.S./ V.A.F.S. target and beyond.
Finesse02: The perk functions when you have exactly or less than 5 Damage and Energy resistances.
Finesse03: The perk functions when you have exactly or less than 10 Damage and Energy resistances. Additionally permanently gain +2% random critical hit chance.
Finesse04: The perk functions when you have exactly or less than 15 Damage and Energy resistances. Besides that, in V.A.T.S./V.A.F.S. you do 50% more damage to your third target and beyond.
Finesse05: With exactly or less than 20 Damage&Energy resistances, you deal +50% damage with small arms and +30% with melee. V.A.T/F.S.: Instantly do a Critical Hit against fourth target and beyond.
Penetrator02: All attacks penetrate 20% physical armor resistances. V.A.T.S.: Accurate target of enemy's body parts that are blocked by cover. 2mm EC and .50 Caliber will pierce penetrate walls and structures.
Sniper03: Non-automatic, scoped rifles gain +25% accuracy to head shots in V.A.T.S. V.A.F.S. is 40% slower while aiming with a scoped weapon. Ranged sneak attacks deal x3.5 damage.
Version 1.2
Patch made for "Unbogus Fallout Overhaul v.2.5.2" and "VAFS - VaultTec Accelerated Focus System - Manual Criticals AND Bullet Time v1.6.3"
Quick Hands 02: You can reload all guns 40% faster. Reloading guns costs no Action Points in V.A.T.S. Reloading guns during V.A.F.S. is twice as fast.
Buffjet: Move/reload 40% faster, +2 Strength, +2 Endurance, +20 max Health and +35 max AP for 15 seconds.
PsychoJet: Move/reload 40% faster, +35% Damage and +40 Max AP for 15 seconds.
Version 1.1
Ultra Jet: Move/reload 40% faster and +100 max AP for 20 seconds.
Blitz02: Movement +25%. +40 Damage and Energy Resistance while sprinting. V.A.T.S. melee distance tripled. Farther Blitz distance, greater damage. V.A.F.S.: Move 200% faster wielding a mele weapon.
Killshot: V.A.T.S.: Your relationship with MacCready increases headshot accuracy by 20%, overall accuracy by 10%, and eliminates scope sway. V.A.F.S. will also be 20% slower while aiming.
CriticalBanker03 (Oportunist): Critical hits now deal 30% more damage. You can now save 3 extra Critical Hits, to be used when you need them the most. Banking a Critical has a chance to save an additional Critical. (Perk-Level 38)
CriticalBanker04 (Oportunist): That's gotta hurt! Critical hits now deal 50% more damage. You can now save 4 extra Critical Hits, to be used when you need them the most. (Perk-Level 48)
GrimReaperSprint03: Every 10% HP lost grants 15% bonus AP regen. Gain massive AP bonus, below 40% health, . V.A.T.S. / V.A.F.S.: Any kill has a 35% chance to restore all Action Points and refill Critical meter.
GrimReaperSprint01: You deal +50% damage with all small firearms when you have no Damage and Energy resistances. Besides that, you do 25% more damage to your second V.A.T.S./ V.A.F.S. target and beyond.
GrimReaperSprint02: The perk functions when you have exactly or less than 3 Damage and Energy resistances.
GrimReaperSprint03: The perk functions when you have exactly or less than 6 Damage and Energy resistances.
GrimReaperSprint04: The perk functions when you have exactly or less than 9 Damage and Energy resistances. Besides that, in V.A.T.S./V.A.F.S. you do 50% more damage to your third target and beyond.
GrimReaperSprint05: The perk functions with exactly or less than 15 Damage&Energy resistances and you deal +60% total damage. V.A.T.S./V.A.F.S.: you instantly do a Critical Hit against your fourth target and beyond.
Patch made for "Unbogus Fallout Overhaul v.2.3" and "VAFS - VaultTec Accelerated Focus System - Manual Criticals AND Bullet Time v1.6.3"
Version 1.0
release
Patch made for "Unbogus Fallout Overhaul v.2.22" and "VAFS - VaultTec Accelerated Focus System - Manual Criticals AND Bullet Time v1.6.3"
This is a patch for Unbogus Fallout Overhaul and V.A.F.S. At the moment there is only one version, where the benefits of both mods are forwarded to the patch.
Overview of the changes made : (Obey this description is for v.1.0. For never versions see Changelog. Changelog entrys reflect changes made upon v1.0:)
Jet: • Move/reload 40% faster for 15 seconds.
Buffjet: • Move/reload 40% faster, +3 Strength, +3 Endurance, +65 max Health and +35 max AP for 20 seconds.
PsychoJet: • Move/reload 40% faster, +25% Damage, +35 Damage Resist and +40 Max AP for 20 seconds.
Ultra Jet • Move/reload 40% faster and +100 max AP for 20 seconds.
Perks:
Brutal Tactics (Awareness): Rank 1 - Hit 'em where it hurts! You see more info in V.A.T.S, you deal +5% limb damage with everything and get +5% XP from kills. During V.A.F.S. enemies will be highlighted based on their hostility. Rank 2 - You now deal +10% limb damage with everything and get +10% bonus XP from kills. You attack more efficiently. 5% increase to hit chance and damage dealt to VATS targets. VAFS is 15% slower.
Blitz: Rank 1 - Run Forrest, run! Movement speed is increased by 10%. V.A.T.S. melee distance is increased significantly. In V.A.F.S. you move 100% faster while wielding a melee weapon. Rank 2 - Movement +25%. +40 Damage and Energy Resistance while sprinting. V.A.T.S. melee distance tripled. Farther Blitz distance, greater damage. V.A.F.S.: Move 200% faster wielding a mele weapon.
Killshot: CompMacCreadyPerk - V.A.T.S.: Your relationship with MacCready increases headshot accuracy by 20%, overall accuracy by 10%, and eliminates scope sway. V.A.F.S. will also be 20% slower while aiming.
Opportunist (Critical Banker): Rank 1 - Critical hits will deal 10% more damage. In VAFS/VATS you can save an extra Critical Hit, to be used when you need it the most. Rank 2 - Critical hits will deal now 20% more damage. VAFS/VATS: you can now save 2 extra Critical Hits, to be used when you need them the most. Rank 3 - Critical hits now deal 30% more damage. You can now save 3 extra Critical Hits, to be used when you need them the most. Banking a Critical has a chance to save an additional Critical.(Perk-Level is 38) Rank 4 - That's gotta hurt! Critical hits now deal 50% more damage. You can now save 4 extra Critical Hits, to be used when you need them the most. (Perk-Level is 48)
Luck o' the Irish (Four Leaf Clover): Rank 1 - Feeling lucky? You should! The lower your health gets, the higher your Luck will become. Every 30% health lost grants +1 Luck. Each hit in V.A.T.S. / V.A.F.S. has a chance of filling your Critical meter. Rank 2 - Each hit in V.A.T.S. or V.A.F.S. now has an even better chance of filling your Critical meter. (Benefits of Unbogus moved to Rank 3) Rank 3 - Your darkest hour shall be their last. Every 20% health lost grants +1 Luck. Each hit in V.A.T.S. or V.A.F.S. now has a very good chance of filling your Critical meter. Rank 4 - Your darkest hour shall be their last. Every 10% health lost grants +1 Luck. Each hit in V.A.T.S. or V.A.F.S. now has an excellent chance of filling your Critical meter. (Perk-Level is 60)
Grim Reaper's Sprint: Rank 1 - Your Action Points regenerate faster when your health gets lower. Every 10% HP lost grants 5% bonus AP regen. Any kill in V.A.T.S. or V.A.F.S. has a 15% chance to restore all Action Points. Rank 2 - Every 10% HP lost grants 10% bonus AP regen. Any kill in V.A.T.S. or V.A.F.S. now has a 25% chance to restore all Action Points. Rank 3 - Every 10% HP lost grants 15% bonus AP regen. Gain massive AP bonus, below 40% health, . V.A.T.S. / V.A.F.S.: Any kill has a 35% chance to restore all Action Points and refill Critical meter.
Finesse (Gun-Fu): Rank 1 - You deal +50% damage with all small firearms when you have no Damage and Energy resistances. Besides that, you do 25% more damage to your second V.A.T.S./V.A.F.S. target and beyond. Rank 2 - The perk functions when you have exactly or less than 3 Damage and Energy resistances. (Benefits of VAFS moved to Rank 4) Rank 3 - The perk functions when you have exactly or less than 6 Damage and Energy resistances. (Benefits of VAFS moved to Rank 5) Rank 4 - The perk functions when you have exactly or less than 9 Damage and Energy resistances. Besides that, in V.A.T.S./V.A.F.S. you do 50% more damage to your third target and beyond. Rank 5 - The perk functions with exactly or less than 15 Damage&Energy resistances and you deal +60% total damage. V.A.T.S./V.A.F.S.: you instantly do a Critical Hit against your fourth target and beyond.
Penetrator: Rank 1 - All attacks penetrate 10% physical armor resistances. V.A.T.S.: target an enemy's body parts that are blocked by cover, with decreased accuracy. V.A.F.S.: detect nearby hostiles through walls. Rank 2 - All attacks penetrate 15% physical armor resistances. V.A.T.S.: Accurate target of enemy's body parts that are blocked by cover. 2mm EC and .50 Caliber will pierce penetrate walls and structures.
Quick Hands: Rank 1 - You can reload all guns 50% faster. Reloading guns costs no Action Points in V.A.T.S. Reloading guns during V.A.F.S. is twice as fast.
Sniper: Rank 1 - Non-automatic, scoped rifles gain +25% accuracy to head shots in V.A.T.S. V.A.F.S. is 40% slower while aiming with a scoped weapon. Ranged sneak attacks deal x3.5 damage.
Object modifikation (Legendary_Weapon): Cunning - VATS/VAFS Enhanced (VATSGun): +50% damage from sneak attacks and +50% critical hit damage. Improved VATS hit chance, 25% less Action Point cost. VAFS is 20% slower. Costs 20% less AP to fire during VAFS. Cunning - VATS/VAFS Enhanced (VATSMelee): +50% increased damage from sneak attacks and +50% additional critical hit damage. VATS/VAFS: 40% less Action Point cost.