About this mod
One of the largest vanilla blueprints for The Castle on the Nexus.
- Requirements
- Permissions and credits
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by, bucketsmckenzie
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Battle of Cambridge, July 2288
***IMPORTANT***
You will probably have to reconnect a few wires in the clinic corridor. My apologies for the annoyance. You'll also want to clear away all of the extra debris with "Spring Cleaning" - see link in the Recommended Mods section.
This blueprint is my best attempt to make a legitimate looking Castle using only the vanilla build pieces.
In terms of objects placed, this is the largest settlement I've built in Fallout 4. If the import gets stuck, try staring at the ground. Not being a dick, it actually works.
Castle Features:
- Power armory with 24 stations (extra stations in the General's quarters)
- Munitions factory
- Rear and courtyard landing pads (rear pad is for placing your preferred vertibird mod)
- Accommodations for 32 Minutemen
- Small market and clinic
- Air traffic control tower (as tall as I could make it...)
- Robotics station
- Tech lab
- Tavern
The original armory has been converted into the General's Quarters with plenty of weapon racks, containers, and all workbench types.
I thought about redoing the rusted roof of the courtyard but the cracks in the metal ceiling reminded me of Rivet City. Do as you please! Also, some edges and corners will not be perfectly flush. Pentagons are a tough shape to build with these pieces.
If you enjoy this base, check out my other blueprints:
=Starlight Exchange=
Sanctuary City FRC
High Rise Crossing
Red Rocket Barracks
Any questions or comments, please feel free to post. Endorsements are appreciated!
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Required Mods:
Transfer Settlements – SSB (along with HUDFramework and F4SE)
Recommended mods:
Spring Cleaning
FCOM – Fallout Commander
Increased Settler Population
Minutemen Paint for all Power Armors
Move Store and Assign Settlers to Power Armor
Vendor Caps
Workshop Spotlight Fix
Settlement Attacks Beyond
Vertibird Beacon