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Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Skibadaa for the IF-88 shotgun mod
EvTital for some of the plate carriers, outfits, and armors used in the screenshots. Found in the "Resident Evil Military Pack" thread on Gunetwork.org
asnavaro for the plate carrier used in the screenshots. Found in the "(FO4) Plate Carrier Armor" thread on Gunetwork.org
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Changelogs
Version 4.0
All plugins are now ESL-flagged ESP's
Added a new option for removing leveled list injection scripts
Removed all unnecessary merged plugins
Version 3.6
Replaced weapons will now spawn with more randomized modifications compared to the previous version
Added new modcols
Minor data changes so the replacer is more accurate and similar to the original weapon mod
Removed VIS-G patches
Version 3.5
IF-88 Redux - Changed the in-game name to "IF-88" - Changed the magazine capacity for Double Barrel Shotguns from (2) to (8) to more closely mimic the original weapon mod - Changed the "Attack Delay" to match the original weapon mod
Merged IF-88 and Personal Minigun - Changed the in-game name of replaced shotguns to "IF-88" - Changed the in-game name of replaced miniguns to "Personal Minigun" - Changed the base damage of replaced miniguns from (8) to (10) to more closely mimic the original weapon mod - Changed the magazine capacity for Double Barrel Shotguns from (2) to (8) to more closely mimic the original weapon mod - Changed the "Attack Delay" to match the original weapon mod
Merged IF-88 and WH-Mk.19 Shrike - Changed the in-game name of replaced shotguns to "IF-88" - Changed the in-game name of replaced miniguns to "WH-Mk.19 Shrike" - Changed the base damage of replaced miniguns from (8) to (22) to more closely mimic the original weapon mod - Changed the magazine capacity for Double Barrel Shotguns from (2) to (8) to more closely mimic the original weapon mod - Changed the magazine capacity for replaced miniguns from (500) to (100) to more closely mimic the original weapon mod - Changed the "Attack Delay" to match the original weapon mod
Version 3.4
Fixes the combat shotgun stocks for all plugins replacing combat shotguns. Specifically, this update fixes the stocks of some combat shotguns floating in the air due to an error in the object template
Version 3.3
Added plugins for the IF-88 that keep the leveled list injection scripts of the Skibadaa Weapon Pack for those that want it
Fixed an issue in the previous version where selecting the combat shotgun only replacer was erroneously the double barrel shotgun only replacer
Version 3.2
Adds plugins for merged IF-88 and Personal Minigun replacers
Fixes naming error in certain plugins. Several plugins that don't support VIS-G erroneously had VIS-G tags
Version 3.1
FOMOD installer uploaded
The standalone IF-88 Redux weapon mod (Skibs-IF88Redux.esp) has been phased out. This version and all future versions will require Skibadaa's Weapon Pack
Added merged IF-88 and Shrike plugins. These plugins are also on my Shrike minigun replacer mod page. They both do the same thing and I've uploaded them to both mod pages for flexibility. Do not install any merged plugins twice
Added plugins that are patched to have compatibility with VIS-G. They will use VIS-G icons and sorting
About
Replaces vanilla combat shotguns or double-barrel shotguns with the IF-88 Tactical Shotgun from Skibadaa's Weapon Pack Redux mod
Replaced weapons will spawn with the following modifications:
All replaced weapons will be named "IF-88" in-game and will follow the instance naming conventions
Replaced weapons will spawn with a random low-tier receiver (Standard, Calibrated, Hair Trigger, Heavy Frame, Light Frame, and Hardened Receivers)
Replaced weapons will spawn with a random barrel
Replaced weapons will spawn with a random stock
Replaced weapons will spawn with a random magazine
Replaced weapons will spawn with a random scope/sight
Replaced weapons will spawn with a random muzzle
Replaced weapons will spawn with a random ammo type
Replaced weapons will spawn with a random material
2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
3. Install this mod. Select the replacers you want in the installer and click finish
4. Done
Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.