Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Thanks to VIS-G and Immersive Gameplay.
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Changelogs
Version 0.2
Updated Full Name fields to match VIS-G Prefix standards.
Donations
No donations accepted
VIS-G & Immersive Gameplay Patch v0.2 This is a quick and dirty mod to update the 'Full Name' Prefixes of Ammo, Ingestibles, and Misc Items in 'Immersive Gameplay' to match the new system setup in AWKCR and VIS-G. It is not comprehensive, and if anyone want to build this in a better way, feel free - it's just what I managed to fix in FO4edit. VIS-G should be above Immersive Gameplay in the load order, this should be immediately afterwards. This does not touch weapons or armor. (Or Mods)
Obviously Immersive Gameplay and VIS are required.