Windows tool to perform various bulk operations on Transfer Settlements blueprints. Remove mods and object types, replace objects, make them static. It also helps to find missing mods and so on.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This is work in progress, initially made for my own pleasure. I had two goals in mind - I wanted to import a much lighter version of Vault 88 by Mayaterror (around 10 000 objects, though I only wanted half of them) and I wanted to share my heavily modded settlements, but allowing people to cut or replace what they don't want to install. And if they do want to install these mods - provide them a faster way to do so.
There is no installation procedure - just unpack and run (see readme.txt inside for more text, not necessarily information). You will need Windows Vista or up (so, 7, 8 or 10 will do).
Possible scenarios: 1. Make lighter versions of your blueprints by removing certain objects. 2. Remove problematic mods. 3. Replace objects of older mods with newer ones or generic objects. 4. Make particular type of clutter static. 5. Sort objects in your blueprint so that they would nicely build from ground up. 6. Find mods used by blueprint, and their footprint (e.g. how many objects of that mod are there). 7. Find collisions between two blueprints. 8. Generate blueprint description for your Nexus page.