About this mod
Replaces a variety of vanilla weapons with ehtyeci's Sig Sauer MPX weapon mod
- Requirements
- Permissions and credits
- Changelogs
Replaced weapons will spawn with the following modifications:
- All replaced weapons will be named "MPX" in-game and follow instance naming conventions
- Replaced Combat Rifles will spawn in the Carbine form factor
- Replaced Combat Rifles will spawn with a random Carbine form factor barrel
- Replaced Pipe Guns will spawn in the Compact form factor
- Replaced Pipe Guns will spawn with a random Compact form factor barrel
- Replaced Submachine Guns will spawn in the Standard form factor
- Replaced Submachine Guns will spawn with a random Standard form factor barrel
- All replaced weapons will spawn with either a random low-tier receiver (Standard, Hardened, or Heavy Frame Receivers)
- Replaced weapons will spawn with a random stock
- Replaced weapons will spawn with a random Magazine
- Replaced weapons will spawn with a random scope/sight
- Replaced Weapons will spawn with a random muzzle
- Replaced weapons will spawn with a random foregrip
- Replaced weapons will spawn with a random sound mod (Type A or Type B)
- All replaced weapons will spawn with the 2287th Hand paintjob
- Replaced Combat Rifles will spawn with the .45 Caliber Conversion Kit and be chambered in .45
- Replaced Pipe Guns will spawn with the .38 Calber Conversion Kit and be chambered in .38
- Replaced Submachine guns will spawn with the .45 Caliber Conversion Kit and be chambered in .45
This mod includes changes to Super Mutant leveled lists. When selecting any plugin that replaces pipe guns, super mutants that normally spawn with pipe guns will instead spawn with a laser gun.
Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts
2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
3. Install this mod. Select the replacers you want.
4. Done
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon