Cleaner Lived-In Settlements is a lore-friendly settlement mod that removes most of the unwanted trash from all surfaces. It also makes many lore-friendly and opinionated trash objects scrappable in workshop mode, plus has a few more features to make them even more "lived-in".
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Author notes
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File credits
- Nexus Mods: Hosting mod - Bethesda: Literally everything - Ghozt03: Creating the mod
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Changelogs
Version 2.5.5
- fixed 02 bugs - updated county crossing - updated sanctuary hills - added 38 new scrappable objects
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.5.4
- fixed 04 bugs - updated county crossing - added 07 new scrappable objects
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.5.3
- fixed 05 bugs - fulfilled 03 user requests - updated sanctuary hills - added 188 new scrappable objects
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.5.2
- fixed 04 bugs
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.5.1
- fixed 01 bug
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.5
- optimized dalton farm - optimized national park visitor's center - updated abernathy farm - updated boston airport - updated bunker hill - updated egret tours marina - added dalton farm - added national park visitor's center - added 35 new scrappable objects - added 21 new scrappable collections
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.4
- optimized county crossing - optimized echo lake lumber - updated county crossing - added echo lake lumber support - added 22 new scrappable objects - added 07 new scrappable collections
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.3
- optimized longfellow's cabin - added longfellow's cabin support - added 110 new scrappable objects
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.2.2
- removed mechanist's lair support - added 25 new scrappable objects
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.2.1
- added 05 new scrappable objects
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.2
- optimized mechanist's lair - added mechanist's lair support - added 68 new scrappable objects
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.1.0
- optimized vault 88 - added vault 88 support - added 126 new scrappable objects - added 18 new scrappable collections
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.0.2
- fixed 01 bug
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.0.1
- fixed 01 bug
(view the infosheets through the articles page link for a full list of supported elements)
Version 2.0
- added nuka-world red rocket truck stop support - added 93 new scrappable objects
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.9
- fixed 02 bugs - added starlight drive-in support - added somerville place support - added spectacle island support - added warwick homestead support - added 96 new scrappable objects - added feature: precombines have been optimized - This optimization touches very little precombines in the game, but breaks those precombines by removing the trash debris objects, however, these precombines have been regenerated with new precombine data and tested for performance impact. You should not experience any issues from this new technique - added feature: additional file type - a .esl file version has been created, as I know some of you have large load orders, and this was also requested in the past
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.8
- fixed 02 bugs - updated egret tours marina - updated county crossing - added jamaica plain support - added nordhagen beach support - added oberland station support - added outpost zimonja support - added the slog support - added taffington boathouse support - added tenpines bluff support - added feature: replaced two brick walls in jamaica plain with scrappable ones that can be removed, this will allow you to connect the power armor station and house
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.7
- fixed 01 bug - added egret tours marina support - added finch farm support - added greentop nursery support - added hangman's alley support - added 334 new scrappable objects
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.6
- fixed 02 bugs - updated all supported settlements - added boston airport support - added bunker hill support - added coastal cottage support - added county crossing support - added croup manor support - added covenant support - added feature: cleaner objects - removes debris from the surfaces of various furniture objects
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.5
- fixed 01 bug - added 30 new scrappable objects - added feature: collections - scrappable objects in close proximity are now combined in a "collection", allowing for easier scrapping - added "castle walls repaired ultimate vanilla edition" - nexusmods.com/fallout4/mods/27889 support, place it below this mod in your load order
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.4
- added home plate support - added kingsport lighthouse support - added murkwater construction sitesupport - added 55 new scrappable objects
(view the infosheets through the articles page link for a full list of supported elements)
Version 1.3
- updated abernathy farm - updated red rocket truck stop - updated sunshine tidings co-op - updated graygarden - updated sanctuary hills - added the castle support - added 95 new scrappable objects - added feature: extra optional scrappable trash - lore-friendly objects can now be scrapped through workshop mode
(view the infosheets through the articles page link for a full list of supported elements)
Cleaner Lived-In Settlements is a lore-friendly settlement mod that removes most of the unwanted debris, trash, papers, stains, and ugly plants from all surfaces. It makes many lore-friendly and opinionated trash objects scrappable in workshop mode, adds trash collections to scrap multiple pieces at once, cleans debris off shelves and tables, and cleans surfaces of rust and stains. All of this is done while optimizing precombines so that game performance is not sacrificed! *Only objects inside the settlements' borders are affected, not the entire cells. Objects outside the settlements' borders are already added to the scrap-list, so mods that increase the settlements' borders will allow you to reach and scrap these objects in workshop mode.
This is intended to give a more "lived-in" atmosphere, only cleaning up useless trash-like objects from the settlements. As you would most likely do if you planned on living there for quite some time. People normally want their residence to look nice, if not decent.
Keywords are used to locate objects inside the settlement's cells, then trash-like objects are removed from inside the settlement's borders. Immersion trash-like objects are left alone and added to the scrap list to be scrapped from the workshop mode in-game. Large piles of debris are grouped together, allowing for easier and less arduous scrapping. Debris-filled shelves and tables are swapped out for debris-less versions. Rust, moss, dirt, stain, blood, and indoor water decals are removed from structures and objects. *Precombines are optimized. Most are still intact, but some are altered to remove debris objects while maintaining performance. For precombines that are altered, new precombine data is generated.
Currently, all 30 base game settlements, along with 6 DLC settlements (excluding Mechanist's Lair) are supported. As well as 1409 newly scrappable objects.* *To view a full list of supported settlements and newly scrappable objects, click here.
It's compatible with other settlement-altering mods, just load this mod after them. It's sorta compatible with other scrapping mods.* Scrapping mods that alter the same objects will cause a soft-conflict due to the objects most-likely having a different component list. The game will use the scrapping mod's component list that is last in your load order. *This will not cause any game-crashing or performance issues, only the components you receive upon scrapping the objects. *If you have any questions, feel free to ask on the "posts" page or email me at [email protected]
If you have a request for this mod or another, feel free to message me.
To give the best sense of immersion, install this mod after you've discovered all or most of the settlements. This will give you an immersive role-playing feeling that you and your settlers cleaned up the place, rather than first discovering it that way.