Tarsis31 and Yagisan's Red Rocket Settlements is an updated, and converted version of the original Red Rocket Settlements by Tarsis31. Made with the gracious permission of Tarsis31.
PreVis and Precombines have been created, and these settlements are compatible with Sim Settlements 2, and the Previsibines Repair Pack.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
The mod is provided "as is", without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and non-infringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the mod or the use or other dealings in the mod.
File credits
With thanks to Tarsis31 for allowing me to use their work as a base.
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Translations
Ukrainian
French
Translations available on the Nexus
Language
Name
FrenchAuthor: Hwarf - Traducteur Des Terres Desolees
Colonies Red Rocket de Tarsis31 et Yagisan (French)
The big precombine and previs build. All sixteen settlements have had precombines created.
Each settlement then had only the minimum amount of previs remade to cover the settlement, and not unrelated areas.
Restored the benches in RR South Boston due to conflicts with the CC Solar Cannon.
Version 6
Precombines and previs removed from the Red Rocket settlements. It was the ONLY practical solution that removes flickering, without losing compatibility with almost every other mod.
Version 5
New precombines generated for all settlement locations.
Version 4
Engine bug was not respecting precombine changes. Patch needed to work around this.
Version 3
Additional FO4Edit cleaning.
Version 2
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket South West Harbor.
Removed most trash, junk and larger unscrapable items from Red Rocket South West Harbor.
FIXED settlement border in Red Rocket South West Harbor.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket Far Harbor.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket National Park.
Removed all Brambles, Shrubs, Bushes, and some large chunks of debris from Red Rocket Glowing Sea.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket Atom Cats.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket South Nahant.
Removed missed Brambles, Shrubs, and a bus that really bugged me from Red Rocket South Boston.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket South Boston.
Removed the air conditioning unit from the roof of Red Rocket Cambridge.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket Cambridge.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket Quincy.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket Kendall.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket Lexington.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket Boston.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket Fort Hagen.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket Natick.
Removed additional Bushes, and Trash from Red Rocket Quick Fill.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket Quick Fill.
Removed all Brambles, Shrubs, Bushes, and Vines from Red Rocket Express. Also removed the truck because it was unscrappable.
Version 1
* Settlements Redone - Red Rocket Settlements is an ESL file and does not count against your ESP mod limit.
* I fixed all deleted records, and removed all identical to master records.
* I removed the Red Rocket Settlements "settler"
* I removed all Automatron requirements and the broken edit to Automatron Quests.
* I fixed broken physics record errors in Far Harbor.
* I restored the Lexington Laundromat Door.
* I hand cleaned unneeded wordspace edits.
* I replaced, and consolidated the Workshop activation script.
* I harmonised all Red Rocket workshops with the base fallout 4 Red Rocket Workshop.
* All Red Rocket Settlements in the Commonwealth and Far Harbor can no longer recruit brahmin. This includes the vanilla Red Rocket.
* Commonwealth Red Rocket settlements, excluding Glowing Sea are candidates for Minutemen radiant quests, like the vanilla Red Rocket.
* Far Harbor Red Rocket settlements are not candidates for Minutemen radiant quests, like the vanilla Far Harbor settlements.
* Red Rocket Glowing Sea Player Home now has a full workbench.
The original Red Rocket Settlements was a welcome mod, adding many new settlement locations. However, it had some issues. With the gracious permission of Tarsis31 I took version 1.5 of his mod, and set about changing and fixing the things that bugged me most.
Primary Differences
Tarsis31 and Yagisan's Red Rocket Settlements is an ESL flagged ESP file. It does not take up a load order slot.
I fixed all deleted records, and removed all identical to master records.
I removed the Red Rocket Settlements "settler"
I removed all Automatron requirements and the broken edit to Automatron Quests.
I fixed broken physics record errors in Far Harbor.
I restored the Lexington Laundromat Door.
I hand cleaned unneeded wordspace edits.
I replaced, and consolidated the Workshop activation script.
I harmonised all Red Rocket workshops with the base fallout 4 Red Rocket Workshop.
All Red Rocket Settlements in the Commonwealth and Far Harbor can no longer recruit brahmin. This includes the vanilla Red Rocket.
Commonwealth Red Rocket settlements, excluding Glowing Sea are candidates for Minutemen radiant quests, like the vanilla Red Rocket.
Far Harbor Red Rocket settlements are not candidates for Minutemen radiant quests, like the vanilla Far Harbor settlements.
Red Rocket Glowing Sea Player Home now has a full workbench.
New PRP-style precombines generated.
Correct Workshop Borders
PRP Compatible version available.
Fixed Red Rocket meshes from ViitS
Support Me
Important Information:
Please check Known Conflicts and adjust your load order as needed before reporting conflicts, thank you.
Many "conflicts" can be fixed by making some small changes to your load order, to allow the remade precombines and previs in these settlement locations to show up, and to ensure other mods do not overwrite the vital settlement data.
Commonwealth Settlement Locations:
Red Rocket Lexington Red Rocket Natick Red Rocket Fort Hagen Red Rocket Glowing Sea Red Rocket Cambridge Red Rocket Kendall Red Rocket Nahant Red Rocket Boston Red Rocket South Boston Red Rocket Quincy Red Rocket Atom Cats Red Rocket Quick Fill Red Rocket Express
Far Harbor Settlement Locations:
Red Rocket Far Harbor Red Rocket National Park Red Rocket South West Harbor
Please note that Far Harbor locations will recruit Commonwealth Settlers. This avoids the Far Harbor doctor dialogue bug, but may break "immersion".