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Thanks Bethesda Game Studios for the assets and great games. Thanks everyone who's tutorials helped so much and all the Nexus modder's who's mods I'm using personally, or reverse engineering, etc.
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What: The big red "workbench" (it's kinda useless rite?) at settlements has had it's mesh edited slightly and now it is a base workbench to snap crafting stations to. There are two models of armor station's to choose from and one model each for weapon's, chem's, cooking, and a small light and switch. There's also a bobblehead display, (holds all 20) that comes in two variants. One is for vanilla bobblehead's and the other works better with animated bobblehead re-placer's.
Where, How, Etc.: Weapon, cooking, and armor stations will all snap to the table top of the settlement workbench. The chem station snap's to the right side, the light and switch snap to the front, and the bobblehead display's to the very top of the big red workbench. All item's show up in the special category of your build menu and will be removed from the menu after construction for clutter sake. That said it require leaving build mode once to remove the icons from the menu. Everything is one per location and has a fairly low perk\component cost. The light is powerless and otherwise acts like a standard switched workshop light.
Spectacle Island's workbench is in a particularly bad position, and to avoid cell\world-space edit's, there is a build-able workshop workbench at this settlement. This red workshop workbench is only a container for storage, but it HAS standard linked storage to the settlement like any other workshop workbench or a settlement crafting station.
There are a few settlements with things like cat markers or candles on the workbench, here is where Place Everywhere extra objects selection is a lifesaver.
**CHANGES** v2.0.0 - REQUIRES Settlement Menu Manager (SMM) now. 1. Red bench parts have new collision. 2. Cleaned up bench meshes. 3. Added some animated lights to workbenches. 4. Added a power supply and settler beacon. (power box has snaps for settler beacon, wire, and conduit.) 5. Main red bench is buildable anywhere now, is a linked container, and starts build mode. 6. Removed v1 bobblehead stands in favor of the vise from the main bench top. Vise has been separated from main bench.