About this mod
A generally well-planned, easily-navigated layout for 15 settlers at Tenpines Bluff, each with a job. At Level 3, it's a little short on food but with some extra water, and well-defended.
- Requirements
- Permissions and credits
- Changelogs
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This city plan is the result of my entry in the Sim Settlements City Plan Contest for September 2018. It's also my first mod ever for any game.
Go to the Files tab to choose whether to download the .ESP or .ESL version, depending on your preference.
- Fallout 4, no DLCs
- Sim Settlements v3.4.6 or higher
Requirements:
- IDEK's Logistics Station: This will build on the Industrial plot in the foundation level (Level
0) so you can get Tenpines connected to your other settlements right from the start. - Sim Settlements Mega Pack - Year One
- Sim Settlements Scrappers
- Wasteland Venturers Sim Settlements AddOn Pack (You could also get the All-in-One from here, which includes WV 1 & 2)
Recommended mods:
- Player home: Above the building with the workbenches and city planner's desk.
- Balance: Food will be a little short, but there will be a little extra water.
- SS Plots:
- Residential: All 15 residential plots are internal and placed in the "apartment building". The mods recommended above will help make sure
doorways to the residences are not blocked. - Agricultural: (2) 2x2 plots, (1) Internal plot
- Commercial: (1) 2x2 plot, (1) Internal plot
- Industrial (regular): (4) 2x2 plots
- Martial: (2) 1x1 plots, (1) Internal plot
- Recreational: (2) Internal plots
- Residential: All 15 residential plots are internal and placed in the "apartment building". The mods recommended above will help make sure
- Defenses: (I targeted a defense value of about 85. Oxhorn's excellent video explains why.)
- Fully fenced, one entrance
- Light Machine Turrets = 2
- Heavy Machine Turrets = 2
- Light Laser Turrets = 1
- Heavy Laser Turrets = 2
- Missile Turrets = 1
- Shotgun Turrets = 1
- Spotlights = 2
- Workbenches:
- Chemistry
- Weapons
- Armor
- Power Armor
Overview at Level 3: