This is a very small collection of patches that I hope to expand on in the coming months. It currently patches the Light Support Weapon, Simonov PTRS-41 Anti-Tank Rifle, and the Colt 6520 Revolver. It also has a patch for the Anti-Materiel Rifle.
These are only compatibility patches and I hold no rights for the original mods being patched. You are free to use any of the edits that I have made. Any additional resources will require permission from the original mod authors.
File credits
Horizon - Zawinul Leveled List Injection Toolbox - a_blind_man
Creation Club Anti-Materiel Rifle - asXas/Kris Takahashi
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Changelogs
Version v1.1
Updated patches to Horizon v1.7.0 Added Keyword "ObjectTypeBook" to all Blueprint and Technical Manual Packages. Added Keyword "ObjectTypeWeaponPack" to all Weapon Packages. Replaced the outdated "Nuclear Fragment" Component from Z_Horizon with the new Component from Z_Architect. Replaced outdated Leveled List Keywords with nearest equivalent.
Sorting Tags for all Weapon Modifications and Miscellaneous Items.
General rebalancing of all Weapon values, Modification values, Base Damage, Critical Damage Multiplier, and Component costs.
Descriptions for Weapon Modifications, in addition to the names of some Stocks, Barrels, and Receivers have been changed in order to conform with Horizon standards.
Leveled List integration through scripts provided by Horizon. Weapons will start spawning on NPC after the level conditions have been met.
Weapons can be purchased through the Market Trading Terminal.
Weapon Conditions and Augmentation.
Ammunition Switching and Selective Firing modes.
ZX-1 Experimentation Lab support.
...And more.
Additional features:
Blueprint and Technical Manual system that will declutter the Weapons Lab and Workbench. Only the options that are specifically purchased will become visible.
Purchasing a Blueprint through the Market Trading Terminal will allow you to craft the Weapon at the Weapons Lab.
Purchasing a Technical Manual through the Market Trading Terminal will allow you to craft additional Weapon Modifications at the Weapons Workbench. Currently, these Modifications are purely cosmetic. See "Weapon Standardization" for additional information.
General edits to Load Screens, adding additional Weapon Modifications, and removing redundant Weapon Modifications.
...And more.
Weapon Standardization:
I have decided to standardize all Weapon Modifications. What this means is that any Modification that does no include a unique model, or offer a set of unique characteristics, has been removed from the game. Any Modifications that do provide a unique model, but possess generalized characteristics have all been standardized and included as alternative options. These Modifications can be unlocked by purchasing a Technical Manual at the Market Trading Terminal. I have done this because of the increase in time and energy that would be required in order to balance everything to Horizon standards.
Planned Features:
Add additional weapons to the collection.
Possibly add a Sealed Blueprint Package, and burnt Blueprint variants to the Mailbox Leveled List.
Installation:
Spoiler:
Show
Notice: This method only applies to Nexus mods and not those originating from the Bethesda Creation Club. Creation Club patches only include a basic installation option. I made a mistake while creating the FOMOD and nothing else needs to be changed with regards to them. Sorry for any confusion.
Also, this method does not apply to any mod that does not originally include a Leveled List injection script. An example of this would be the Simonov PTRS-41 Anti-Tank Rifle. For mods without scripts you can simply choose to install the basic version, or you can choose to rename the .ba2 files. Either method will work. I personally prefer to follow the "Z_Horizon_Patch_" naming convention as it helps me keep my load order organized.
Concerning future updates. I am currently taking a temporary break and will only be updating the patches that I have already released. My initial release is primarily for feedback, although the patches are complete and will work as intended. I will begin adding new patches once I start feeling a little less burnt out.