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Peek_a_Chu

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Peekachuw

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About this mod

Replaces vanilla Combat Rifle weapon mods to get endless options from submachine guns to sniper rifles. Adds new stuff as well.

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COMBAT RIFLE OVERHAUL

It's finally here.

Ever wondered the niche vanilla weapon combat rifle felt a little bit off? Recycled from the combat shotgun, using hunting rifles barrels and magazines. And using .45, a pistol cartridge? Well here's the solution, and with lot's of options.

---IMPORTANT NOTES---

Have this mod at the bottom in your load order. This mod replaces many assets of the combat rifle and combat shotgun, therefore it will conflict with every mod that even slightly touches combat rifle or combat shotgun, excluding texture mods. So to avoid any conflicts, load this mod last.

• This mod doesn't add a new weapon and you don't need a new playthrough. New modifications just replaces repeatative vanilla modifications, so even if you have thousands of combat rifles they won't appear broken. There some new mod categories though, like buttstocks, which you will have to build/buy/find.

• This mod doesn't use a leveled list injector script. It only changes the contents of the leveled list of combat rifle, so it won't conflict with other weapons leveled list injections.

• If some mod categories don't appear in weaponbench, try exiting the bench and equiping the gun, then reenter the bench and they should show up. This is a bug, not a feature.


---NEW VERSION 1.1.2---

What's new with 1.1.2 Update.

• Receivers are completely redone. Instead of 16 vanilla receivers that all has the exact same appearence, there are now 16 receivers that offer 4 different calibers with according size and magazines, 2 different type of model and lastly either semi-auto or full-auto.

-Standard .38Lesser damage, few recoil, uses smg size magazine.
-Standard 5.56mmMid damage, longer range, uses Stanag size magazine.
-Standard .45Mid damage, short range, high rate of fire, uses smg size magazine
-Standard .308High damage, longer range, uses hunting rifle magazine.
-Automatic .38Slightly less damage than semi-auto counterpart
-Automatic 5.56mmSlightly less damage than semi-auto counterpart
-Automatic .45Slightly less damage than semi-auto counterpart
-Automatic .308Slightly less damage than semi-auto counterpart
-Tactical .38Same stats as standard, has a full length rail on top
-Tactical 5.56mmSame stats as standard, has a full length rail on top
-Tactical .45Same stats as standard, has a full length rail on top
-Tactical .308Same stats as standard, has a full length rail on top
-Tactical Auto .38Same stats as automatic, has a full length rail on top
-Tactical Auto 556mmSame stats as automatic, has a full length rail on top
-Tactical Auto 45Same stats as automatic, has a full length rail on top
-Tactical Auto .308Same stats as automatic, has a full length rail on top

• New category called "Internal Modifications" added. These modifications do what the vanilla receivers do, but there are 9 of them since semi-auto or full-auto are still decided with receivers. But this offers more versitality, as one can now have an advanced full-auto or an armor piercing semi-auto.

-Standard Internals
-Calibrated Internals
-Hardened Internals
-Armor Piercing Internals
-Powerful Internals
-Rapid Internals
-Calibrated Powerful Internals
-Hardened Piercing Internals
-Advanced Internals

• 5.56mm and .308 calibers now have a rifle firing sound.


---Version 1.1---

• Test release.


---Version 1.0.11---
• Adds 3 major reciever types.

• Every size of recievers come with 3 sizes of magazines, small, medium and large. Changing the reciever type automatically changes the magazine size to small, and you have to craft larger magazines.

• Or you can find/buy an SMG or a battle rifle variant with larger magazine. The leveled list work for these.

• The grip mod category is now divided to two: Grip and Stock. The standard wooden stock is the only one in grip category without stock option. Other grips open up the stock option, which are completely new and either have to be crafted or found in the wild or bought.

• You can still use the faction materials from Creation Club with every modification.

• Barrels: Statwise barrels are all the same. Their models however differentiate. Standard barrels have the same look, light barrels get flutes and ported barrel gets a heat shield. All barrels are thinner and shorter than vanilla

• Muzzles: Again statwise same, but has unique models for muzzle brake and compensator. Bayonet is changed to hunting rifle bayonet with no handle.

• Magazines: Each caliber has 3 sizes of magazines, with a total of 9 different magazine sizes.

• Grips: Are now interchangable between combat rifle and combat shotgun. So in total there are 8 grips, (which 4 of them used to be shotgun-only grips and other 4 used to be rifle-only grips)

• Stocks: Are a new category, and just like the grips, stocks are interchangable between combat rifle and combat shotgun.

• Scopes: Are not interchangable between combat shotgun and combat rifle. There are just too many scopes already so I left it as it is. Statwise they are same. New models for iron sights, scope and used the pistol recon scope instead of rifle, because the latter is ridiculously huge.


---Version 1.0---


•First release.
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