File information

Last updated

Original upload

Created by

TheBigLidowski

Uploaded by

Utherien

Virus scan

Some files not scanned

About this mod

Successor to Modular Infantry Energy Rifle. Adds a set of energy weapons - laser, gauss, plasma and plasma cannon (kinda lite version of BFG) into the game.

Requirements
Permissions and credits
Translations
  • Russian
  • Mandarin
  • German
  • English
Changelogs
MY OTHER MODS:
Accuracy International L96A1 - the Green Meanie

Terminator Synths - retexture of Gen-1 and Gen-2 synths to bare steel; 
R6 Siege Black Mirror retexture - Enclave H.E.C.U. - retexure of one of the armors from NCRranger5x's pack to resemble HECU from HL1; 
Aimpoint Patrol Rifle Optic for Deadpool2099's Service Rifle - adds new choice to Deadpool's SR reflex sights department.

RECOMMENDED:
Energy Weapon Replacer - Rheinmetall EG-7 Energiegewehr by cyanide4suicide - lots of combinations of what do you want to replace with EG-7, and what you don't.




This mod is a successor to the Modular Infantry Energy Rifle (MIER). Its structure was completely reworked, all-in-one weapon was separated into different guns for each damage type. This allowed me to get rid of some annoying bugs, implement a bunch of new cool features, i.e. appropriate critical effects for every damage type and projectile color. And, of course, it has completely rebuilt textures. And now this weapon have a name and manufacturer. It's Rheinmetall EG-7 Energiegewehr (energy rifle) and it's Hergestellt in Deutschland :)

It's basically a package of four energy rifles - Laser (EG-7L), Gauss (EG-7G), Plasma (EG-7P) and Plasma Cannon (EG-7X).
EG-7L modifications: Beam Splitter (shotgun), Beam Tuner (sniper), 750 nm Wavelength (red laser), 500 nm Wavelength (blue laser), Damage modifiers (20%-200%), 5 Receivers (Semi-auto, 4 speed settings of Full-auto).
EG-7G modifications: Particle Splitter (shotgun), Silencer, Damage modifiers (20%-200%).
EG-7P modifications: Bolt Splitter (shotgun), Bolt Accelerator (sniper), Default Barrel (green plasma), Blue Shift Barrel (blue plasma), Projectile Guidance Computer (slower projectiles auto-aiming on your target), Damage modifiers (20%-200%), 5 Receivers (Semi-auto, 4 speed settings of Full-auto).
EG-7X modifications: Damage modifiers (150, 250, 350, 500 base damage). EG-7X explosive plasma missile locks on your target by default.
Shared modifications: 
2 Magazines (Extended Microfusion Cell which works similarly to Fusion Cores, and vanilla Microfusion Cell); 
3 Stocks (Assault, Marksman, Recoil Compensating); 
2 Grips (Pistol and Assault); 
2 Handguards (Default and Tactical); 
8 Scopes (Ironsights, Vault-Tec Reflex sight, Rheinmetall Reflex Sight, Rheinmetall Shotgun Reticle Reflex Sight, Magnified Aimpoint Reflex Sight, West-Tek Scope 4x, 6x and 10x);
15 Skins (U.S. Army, Special Forces Black, Blue Digital Camo, Brotherhood of Steel, Brotherhood of Steel: Lyons' Pride, Enclave, Flecktarn, Green Digital Camo, Gunners, Institute, Minutemen, Pink, Railroad, Red, Tan).


Update 1.1 features:
Atlas Elektronik Zielerfassungssystem (Target acquisition system) - holographic sight with combined functions of Recon scope and Targeting HUD. Tracks targets and highlights all living creatures.
Atlas Elektronik RAFFT-D6-NK Zielfernrohr (Optical scope) - customizable scope with 4x/6x/10x magnification and optional Nightvision and/or Recon+Targeting. When it's attached to the gun, a new "Atlas Scope Settings" category will be available where you can choose your Atlas scope settings. Different magnification options are interchangeable for free, so you don't need to waste resources just to switch magnification.
Atlas Elektronik scopes require Science! rank 3 perk to craft them.
Scripted leveled list injection to BoS soldiers, Minutemen soldiers, Railroad agents, Gunner bosses, Random bosses from level 25, various merchants like KL-E-O, Arturo -  from level 30. Don't forget, the LL injection is happening after 72 game hours if you're installing mid-playthgough! Also keep in mind that EG-7 should be pretty rare since I've added it mostly to bosses (exceptions: Institute, Brotherhood).
Direct leveled list replacement with all InstituteLaserGun leveled lists. Should replace every Institute laser guns with Institute skinned EG-7: damaged version with halved base damage from level 1, full version from level 20. Messing with the Institute Synths is more dangerous now, so be careful!
All injected EG-7s are running on Vanilla MFC mag for better compatibility.
All the resources has been packed into .ba2 archives for better performance.
A little extra: I've made a Flecktarn camo retexture for Military fatigues for the future updates (I'm thinking about adding some kind of Rheinmetall AG research facility or something). It's standalone, but it's unobtainable for now, just console. So, if you want to check it out, add it by console: help Flecktarn 4 armo 
A little more: added update 1.1a (optional) with reworked standard foregrip. No more gap in standard issue version (see screenshot)! Loose for now, will be incorporated to the archives in the future.

Update 1.2 features:
- Replaced old Magnified Reflex sight model with my new Aimpoint PRO model. Stats are the same;
- Increased ammunition capacity at all weapons and mods for 5 times (and more);
- Added a container to QASmoke with all of the mod's stuff inside. Container is floating in the air to minimize possible conflicts;
- Added 9 unique versions of the gun across the Commonwealth for you to find. And by that I mean to find. You'll have to search. I can give you a few little hints though - all of them (except for one) are related to vanilla game factions. All of the faction ones are placed in locations related to those factions. Some locations are more obvious, some are less. If you have found one faction unique it doesn't mean you won't find another unique of the same faction later. And the last one which doesn't belong to any vanilla factions is located somewhere in the Glowing Sea (indoors).


There is 3 new categories at your Chemistry station - Rheinmetall EG-7, Rheinmetall EG-7 - Conversions and Rheinmetall EG-7 - Ammo.
Rheinmetall EG-7 category allows you to craft EG-7L, EG-7G and EG-7P with required Science 2 skill, and craft EG-7X from EG-7P and some rare ingredients with required Science 4 + Nuclear Physicist 3 skills (because it's quite powerful one, like a small BFG).
Rheinmetall EG-7 - Conversions category allows you to exchange between EG-7L, EG-7G and EG-7P for free. Warning! Any equipped mods will be lost in the process, so better switch to default ones before conversion.
Rheinmetall EG-7 - Ammo category allows you to craft Extended Microfusion Cells from vanilla MFC (1 to 1), plasma cartridges (5 to 1) and Fusion Cores (1 to 5).
Also it's available from various enemies and merchants across the Commonwealth, check the Features section for more details.

If you're upgrading from 1.0 to 1.1 - my best advice will be to completely uninstall the previous version before installing the new. Reasons for that is: 1) Scripting, 2) BA2 packing. Just cheat your weapon back after that.
Are you a MIER user and don't want to collect the resources again? I assure you, in this case using console is not a cheating :) Simply open up your console and type "help EG-7 weap 4" (without quotes) and you'll see the sweet codes. Type "player.additem [code]" and you're set. If you'll type "help EG-7 4 misc" you'll see codes for every attachments to the gun.

If you're experiencing crash to desktop on opening Weapon Workbench - you're most likely need to update your Fallout 4 to latest version. Or try to install AWKCR. Or both.

Do you like my gun and made some sweet screenshots with it? Feel free to upload them, I'd love to see them!
Do you have some suggestions or found a bug? Don't hesitate to post it in the comments or bugs section!

First one still goes to my girlfriend. For her patience :)
A big one to DankRafft - for numerous advices and counselling me with scripting and German language. Check out his mods, they are awesome!
LBraden - gives me story advices;
All the people commenting my work, giving me advices and uploading images and bug reports - I wouldn't be able to make it this far without you;
Millenia - his modelling and texturing tutorials gave me huge headstart;
TheRizzler1 - his tutorial gave me further knowledge in texturing;
Rammstein and Lindemann - for the music in working process, German inspiration for the new weapon name and finally releasing the new album this year;
Some dude I forgot to mention - if I did that - my apologies :)

  翻译: