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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
If you want to use anything from this you should ask WarDaddy or DoomBased because the assets are mostly from them
File credits
DoomBased - I did the rigging for this weapon based off their Ithaca Model 37 Wardaddy775 - I used the animations from the Winchester Model 1897 on this New World Interactive - The models, textures, and sounds are from their game Insurgency Sandstorm
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Changelogs
Version 1.3.3
No longer requires Far Harbor
Added new sounds
Improved the textures
Version 1.3.2
Fixed not being able to move properly while in 3rd person
Added a first person reload animation for 3 round magazine tubes
Version 1.3.0
Fixed the sounds so that they play during reloads and other animations
Added a Super Shorty 870
Added 2 new stocks
Added a new barrel
Added a new sight
Added different magazine sizes
Version 1.1.0
Added 2 more stock options Added a OKP-7 Reflex sight Added 3 Muzzle options including a bayonet
Version 1.0.1
Fixed the file being improperly marked as esm Added a missing folder that was important for animations
Version 1.0.0
Initial Release
This happens to be my first mod so it does not have much right now but I'll keep adding stuff
The animations in this mod are a combination of Wardaddy755's MP-153 and Winchester Model 1897. There are a few animations made by me too (You can tell which ones they are because they suck).
Currently In The Mod 9 Different Receivers 5 Ammo Types 2 Fire Modes 5 Stock Options 4 Sights 3 Muzzle Attachments 3 Barrels A Super Shorty 870 A Full Size 870
The weapon should spawn on Gunners and Raider Bosses
Known Issues The animations in 3rd person are wrong for stocks with a grip The reload animation does not YET change with how large the magazine is Shell ejection while walking to the right can sometimes cause the shell to clip into the gun There seems to be some CTD Issues? I need more info on the Issue to be able to help The Kobra sight has no reticule right now Sounds not working properly Fixed in 1.3.0 Okay idk wtf this is but movement while in 3rd person is very weird Fixed in 1.3.2 Power armor fixed in 1.3.3
Things I Plan To Add Scripted Reload (only thing that's holding this up is the animation work) Optics, Stocks, Attachments New 1st and 3rd Person Reload Animations A Quest To Find The Slam Fire Modification Weapon skins? A wooden foregrip for the wooden stock Making the shorty more of a Serbu Super Shorty by adding a foregrip
What I'm Working On Right Now I've done the 3 round mag tube reload animation and I'm trying to polish it up the best I can to get it out to you guys soon Trying to make my laser sight not be dumb Redoing the reload animations so different size magazines are accurate Teaching myself how to do animation so the weapon is held properly when it has a pistol grip and to eventually make my own animations I'm still going to be trying to make some animations for this but it's a real challenge. Animations are coming though, Wardaddy is making some for a different weapon that will also work on this one
Credits Wardaddy755 - Animations DoomBased - Slam fire/Ammo Types New World Interactive - Models, Textures, and Sounds