About this mod
This mod adds various mr handy eyestalk parts, wearing various hats, and also a few more unique things. it also comes with a unique magazine. Two parts are unique in how they're obtained.
Now with Lights!
- Requirements
- Permissions and credits
~Mr Handy Accessories~
'Read all about it! Hotrodder special issue, modding Mr Handies!`
This mod adds a rather decent amount of various Mr Handy eyestalk pieces, sporting a various selection of hats and other modifications that the pre-war people of Boston have thought of. Along with that, and the special issue of the Hotrodder magazine, there are a few pieces that the US Army might have slipped in, because, of course they would.
Also, the various Mr Handy Eye pieces now have Lights, which will turn on in sufficient darkness, and turn off when not needed. Inspired by, but also replacing 'Live Action Mr Handy' mod, which has stopped working for me .w.
(they may remain on if you add them to a robot until you take said robot as a companion, and then dismiss them)
Most of the content are just hats, but there are a few weaponized pieces that can either be installed right away, or have a bit of prep-work to get to. One of them requires you to find a certain piece in the world, and then combine it with a mr handy eyestalk, while the other requires you to craft a piece, and then remove it from the robot, in order to energize it with a Fusion core. Both of the unique pieces are 'cooked up' in a chem workbench.
The magazine that enables building these is at General Atomics Galleria, at Reg's Fallon store. please mind the rules there :b
the mod may contain nods to various youtubers i fancy, along with one 'broken' item that isn't available unless you spawn it
~Instalation~
just use the mod manager of your choice, i recommend Vortex, it will install the mod immediately
~Uninstalation~
.. why would you? Ouo
I also recommend Vortex, as it'll smoothly remove the files. Be sure to mind the state of your save games and make backups, before either installing or uninstalling.
~Bugs/issues~
1: weaponized mr handy mid-eye pieces might not have sound while firing due to a bug with mr handy automatrons that have a handy thruster and Arms attached. the sound should pay if any other 'legs' are attached.
2: the robot miiiight blast you with the laser beam if there are not enough enemies ^^; i suggest the 'inspirational' perk, that makes companions not do damage to the player.
3: the charge effects on the 3 laser-heads don't exactly follow where the Mr Handy looks, and are not exactly positioned right. but that's just visual. although i would like to know how to fix it.
~Credits~
me xP = making the meshes and nifs of the Mr Handy eye pieces, and few charge effects
thesonburn = the whole mod implementation and debugging. Huge thanks
sgtbarney = help with technical difficulties, and inspiration from his automatron mod
mlucke = for making a tutorial that allowed us to figure out how to recolor energy beams, charge effects, lights and more
Graff = fixing up some really odd weightpaint/nif structure issues and setting up the glass material for this or that part.
BlahBlahDEEBlahBlah = few things, few fixes, a lot of nice suggestions that worked great :)
jimmygitto = the idea for a special 'mr handy' head
(wonder if i've forgotten someone.. not sure, this mod took a while)
~Future Plans~
maybe fix up the charge effect position/attachment
maybe make few eye pieces glow behind the aperture and change colors depending on a situation
maybe make new stuff
This mod is a nexus mod, please don't post it elsewhere without my strict permission.