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CreHater

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crehater

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About this mod

A set of Blueprints. Workshop Rearranged and DLC's required.
Each restart I had to go through the tedious tradition of scrapping to get the settlement ready for building or to import a blueprint. My goal is to create blueprints that build on top or around existing buildings, junk and scrap. Just import the blueprint and be done with it.

Requirements
Permissions and credits
Short description:
I have restarted many times. And each time I had to build my settlements again... Or prepare the settlement before importing a blueprint.
Because I got fed up with that, I decided to create my own set of blueprints that will not require any scrapping... Anything I have built has been build around existing junk, scrap or ruined buildings. If possible, I have added to existing buildings, but there will be no special requirements for the blueprint to be imported.

Vanilla?
Well... Almost Vanilla. Some mods are necessary:
  • Transfer Settlements and/or Workshop Framework (required)
    Please note that Transfer Settlements is no longer working with the latest update. Which is why I am switching to Workshop Framework, which will have the latest versions of the Blueprints.
  • Increased Build Limit Enhanced (Only needed when using Transfer Settlements, functionality is included in the Workshop Framework)
    Any mod that increases the Build Limits will do. Some Blueprints have a lot of objects, and if the build limits are not increased, not all objects may be loaded for some blueprints (e.g. Red Rocket Truckstop).

The blueprints are ready to be imported AS IS.
For example: The ruined building to the right of the workbench in Sanctuary has been encapsulated in concrete slabs. I have built on top of those. There is a door, which can be opened (or not). The player can enter and scrap the ruined building that is still inside, or not. At Dalton's Farm, I have left the ruined buildings intact, and built a small keep at a rocky outcrop. Cars haven't been moved. Walls go AROUND trees, instead of through them. Etc. etc. etc...

By no means are the settlements finished. This will be a work in progress... But there will always be plenty of room for imagination and expansion.
In most cases there will be enough beds, food, water and defenses. Each settlement will have a fusion reactor.

Installation (Transfer Settlements):
If you download manually, make sure to unpack the file in the correct directory.
The Blueprints MUST be in the following location: "*\Data\F4SE\Plugins\TransferSettlements\blueprints\[HERE]"

Installation (Workshop Framework):
Download and install the file with the mod manager of ypur choice for easy installation. In game, import at a workbench or via the Mod Menu (see the mod for details, if it is not clear).

Overview of finished blueprints:

Numbered corresponding to the folder numbers in the Zip File

  • Sanctuary Hills
  • Starlight Drive-Inn
  • Abernathy Farm
  • Finch Farm
  • Nordhagen Beach
  • The Castle
  • Longfellow's Cabin
  • Dalton Farm
  • Echo Lake Lumber Mill
  • National Park VIsitors Center
  • Tenpines Bluff
  • Greentop Nursery
  • County Crossing
  • Croup Manor
  • Jamaica Plain
  • The Slog
  • Somerville Place
  • Outpost Zimonja
  • Red Rocket Truck Stop
  • Sunshine Coop
  • Graygarden
  • Oberland Station
  • Murkwater Construction Site
  • Warwick Homestead
  • Spectacle Island
  • Vault 88
  • Coastal Cottage
  • Fasco's Outpost (Xander's Aid)
  • Bunker Hill
  • Covenant
  • Egret Tours Marina
  • Hangman's Alley
  • Kingsport Lighthouse
  • Taffington Boathouse
  • The Mechanist Lair
  • Red Rocket Truckstop Nuka World (Please note: Only in the WSFW file)

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