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Changelogs
Version 1.3
Added flashlight functionality to the X-PR
Added several finish options
Added new grip options
Reworked some textures and meshes
Added snub barreled option.
Version 1.2
Added new mods including unfluted cylinder for regular python, low profile reflex sight, ghost ring sights and assorted grips.
Total rework of weapon mod descriptions and requirements. Progression from Colt Python to X-PR makes sense now.
All audio reworked and possible NPC firing audio bug fixed
No longer able to craft XPR mods on a Colt Python with no XPR reciever.
Several weapon mods have been buffed. Complete XPR build now does more plasma damage. Colt Python has a new receiver option that does more ballistic damage.
Fixed positioning of X-PR grip options
Version 1.1
Deleted broken refrence to X-PR weapon id Added vented heatsink with short rail red dot sight Added ability to convert regular colt python into a plasma revolver. Plasma receiver now does increased plasma damage.
Version 1.0
Initial Release
1.3 UPDATE
The latest update adds new finishes, grips and weapon mods for both the Python and the X-PR. Many textures have been reworked and now the X-PR has snazzy animated textures:
Also new in update 1.3, the flashlight on the X-PR actually works now:
Here's a some of the new mods and skins added in the update, download to see the rest!
Description:
This mod replaces Kellogg's revolver with the Experimental Plasma Revolver or X-PR. The X-PR is a plasma infused Colt Python revolver developed by the Institute. The standard .357 magnum cartridge has been replaced by a special plasma infused slug that deals both ballistic and plasma damage. The latest prototype is being field tested by the elite mercenary Kellogg. Track Kellogg down and kill him to get the legendary X-PR. Alternatively, with a high enough science and gun nut level you can convert a regular Colt Python into an X-PR imitation with slightly less plasma damage. You can craft more plasma shells at the chemlab under the Utility menu.
Along with the X-PR this mod also adds the Colt Python revolver to the game. This is an HD remake of my previous Colt Python mod. You can craft the Colt Python and the powerful .357 Magnum round at the chemlab under the Utility menu.
NOTE: If you are adding this mod to a save game where you have already killed Kellogg you must use the console to acquire his unique X-PR. First find the item id by typing "help X-PR 4 weap" into the console. Then use the command "player.additem <item id>" to add it to your inventory.