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Author notes
Most of these are just mashed up vanilla assets, but being credited is nice.
File credits
Bethesda Assets Me (The6thMessenger) Langnao (Animations)
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Made .50-Cal conform with other ammunition types that uses the custom animation -- because the animation broke and it can only use the new anims.
Added an option for Leveled List integration for boss Raiders.
Version 2.4
- Fixed Silenced Barrels not using HasSilenced keyword.
- Fixed FH hardened Recievers having AP Tag
- Changed Light Ammo firing sound from Assault Rifle to Combat Rifle.
Version 2.3
- Updated Reciever mesh, now is waaay better. Credits to Veratai.
- Removed ammo-based ROF bonus, because its already silly fast.
- Reduced damage-reduction of low-calibers to 20%/step.
Version 2.2
- Added Gunner Sights
- Made Glowing have uniform distance.
- Buffed Reflex, and Scopes Ironsight Spread reduction to 40%
Version 2.1
> Fixed Fire-Rate, Short-Barrel is now properly put at 28 base fire-rate. > Rebalanced Barrel Fire-Rate distribution, it is now at -20% per step. i.e the 50-Cal is at 40/34/28 fire-rate respectively. > Reload-Speed is now tied to Fire-Rate bonuses. Again. > Added Recoil Reduction on smaller-calibers proportional to their extra fire-rate. > Changed base Capacity from 20 to 40, and rebalanced Ammo bonuses. - Drum Magazine now only gives 20 extra rounds, and so does the other ammos that use them. > Increased .50-Cal damage bonus from 50% to 150%.
Version 2.0
> Complete Rebalance - Added Stick Mags and Drum Mags, there is now mods that control the capacity. Stick Mags is at 40, Drum Mag is at 80. - You can now fire beyond 20 shots, and is balanced between. Base Rate of Fire is multiplied by 4x. Credits to Langnao for this reanimation. - .50 Cal instead has the standard 28 Fire-Rate and 20 capacity. - Long Barrel and Silenced barrels have -20% Fire rate. - Tri-Barrel has -40% Fire-Rate. > Barrels now glow.
Known Bugs: - Fire Rate is not properly shown, it should be 4x.
Version 1.15
- Added Far-Harbor Support, now has 45-70 Reciever.
Version 1.5
- Added Silenced Barrels. For pussies - Rolled Fire-Rate bonuses are also rolled into reload-speed - 12-gauge and .308 now uses Combat Shotgun and Hunting Rifle sounds, respectively
Version 1.4
- Removed GN5 for GN4 + Idiot Savant 3 - Added Optional esl of Gun-Nut Rank 5 - Added Optional GN5 version instead - Added reload-speed bonuses on the barrel - Fixed constructible for Pepper-Mill; removes blood leaf and requires only 1 minigun. Would require 10 Fertilizer though.
Version 1.3
- Now requires Gun Nut Rank 5 - Added 3 More high-level Recievers - Added 50-Cal Reciever - Changed firing sounds - Rebalanced ammo types
Version 1.2
- General Rebalancing, such as faster ROF - Added better telescopic scope
Version 1.1
- Added constructible for Crank Gun: Requires 1 Minigun and 1 Laser-Musket - Restricted other Pistol-Calibers for Idiot-Savant. - Increased Base-Damage to 45 - Rebalanced Ranges - Increased weight to 12 - tweaked meshes
Version 1.00
Initial Release
Because I can, that's why!
Also why Idiot Savant? Because it takes a special way of thinking to put this together.
Originally, it was a proof-of-concept -- I was just testing whether the barrel would rotate when referenced on the magnets when I edited the receiver with the Nif-Skope, and the rest is history.
This version forgoes new animation and balanced around 20-round magazine for stability. It is also rebuilt from the ground-up, and is not compatible with previous saves.
STATS:
Damage: 13 Fire Rate: 28 (x4) Ammo: .38-Round Capacity: 20
Has 3 Barrels: > Short Barrel - Standard, shortest range. > Silenced Barrels - Shortest range, quiet shots, -20% Fire Rate and Reload-Speed > Long Barrel - Extended range, -20% Fire-Rate and Reload-Speed. > Tri-Barrel - Farthest range, +150% DMG, -40.00% Fire-Rate and Reload-Speed.
Has 2 Magazines: > Stick Magazine - Standard > Drum Magazine - Increased reload-speed
Has 4 Damage Level: > Standard > Hardened > Powerful > Advanced
Has 4 Triggers: > Armor Piercing > Rapid > Calibrated > Standard
Has 3 Frames: > Standard > Light > Heavy
Has 7 Ammo Types: > 38 Round - 13 Damage > .44 Magnum - 48 Damage > .308-Round - 37 Damage