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A settlement blueprint that will support 14 settlers. Fully self-sustained for food and water. The main house has been setup to reflect a chem lab with a chem dealer inside. Behind the house contains a marijuana grow. I also used a mod that makes the lighthouse functional again, however it is optional if you don't want to use it.
I only scrapped a few specific things in the settlement, leaving the vanilla items mostly intact. - Scrap the fridge and the table/chairs inside the kitchen. - Scrap all the furniture on the 2nd floor of the home. - Scrap the explosive truck on the left side of the house. - Scrap the crane on the boat, but leave the boat. - The metal barrels behind the boathouse need to be scrapped. - That is all I can specifically remember. You might have to go through the settlement after the transfer to check for any clipping of objects, but I believe everything should be fine.