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ElPolloAzul

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ElPolloAzul

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About this mod

2015's The Witcher 3 didn't have Dice Poker, but now Fallout 4 in 2019's final hours does so you can choose to roll for your doom in *this* decade AND do the other things. Not because they are easy, but because they are so very, very pointless. Dice are physically simulated in the world (thanks Havok!) and observed, not just forced by pure PRNG.

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Mirrors
A Tableful of Dice

Now that it's on Netflix, everyday people can like The Witcher, right? But we in the know know what the very most hep part of The Witcher is, yes?
This dice poker mod adds the "No-Dice Poker" upwardly facing water adjacent offering sword to the mini-lake picnic bench and Sheng's shack area. Also another minigame to Fallout 4's modosphere -- again, in Weird Weapon form.

Step 1: Hit an NPC with it, somewhere in the open. You'll see why...
A dice poker table vaguely reminiscent of the minigame you play in 2007's The Witcher will spawn in. Minus the bubbly theme music of course.
Play it in a YouTube video in the background if ya want.

There are spaces for two physical "hands" of 5 dice. There are also those dice, conveniently. There are controller widgets on each side of the table.
One side of the table is yours (Todd spiritually leads you into almost-completely-dice-roll-based battle, just like he did in 2002's Morrowind).

Activate your controller widget, then pick "Wrath" or "Avarice" betting objective. Avarice will let you roll for orens -- erm, I mean - caps.
Wrath will let you play a duncearifically daring dice duel to the death with your NPC acquaintance.

You will play a few rounds of 2 throws each per match. You are aiming for the best 2 out of 3 actual outcomes (not draws) to fall out of the rounds.
Each round involves evaluating the state of your physical hand for a match with the highest-ranked logical hand.

Said logical hands:
Five-of-a-kind > Four-of-a-kind > Full House >  6-Hi-Straight > 5-Hi-Straight > Three of A Kind > Two Pair > Two of A Kind > [nuthin' special].
(Declaring a draw a bit more liberal than TW1 -- one of the several little quirks a careful observer can catalogue).

If you are playing for caps, you will select your starting bet from an auto-scaled list of 3 possible (Lo/Med/Hi).
That is, unless either player is indigent (then betting choices are generally skipped over in favor of bankrupting the poorest player if they lose).
(If you can only find poor wretches evoking Viziman swamp bleakness, crouch before activating the controller for a little kindness).

Then you and the NPC will sequentially roll (roll #1).
(If you fancy it, you can cheat by jumping in the way, because the dice are physically simulated courtesy our fun-lovin' middleware buddy Havok: no staged fixed position dummy dice here! Dice are thrown one at a time but can hit others on (or off!) the table, and the result is noted at the end).

Survey the results if you please. Then activate the controller again to choose a raise to the bet. You can again choose a Lo/Med/Hi addon to the bet. Or you can not. If you really want to be silly, you can surrender, which basically gives you a loss -- a behind-on-his-luck NPC may also surrender. The NPC also gets to choose, based on their confidence a bit. They give out money pretty conservatively. (This raising phase is the area of greatest current difference with The Witcher's implementation, could maybe change options if people need it.)

Now it is time to activate the dice you want to hold during your 2nd and final roll of the round. Do that for each of the five you like and a held-back die will glow. Press the controller widget again to confirm your holds and start your throw (roll #2).

When it finishes, the cheeky NPC's dice will be held by the computer (they get the benefit of seeing what you rolled). Then they will be thrown (the dice, not the NPC, mind).

Evaluating the final score according to the ranking above will conclude the round.
Someone has to win twice for the match to declare a winner.

If you are playing Avarice and lose these rounds, you will simply not get your bets plus a little extra back, disbursed at the end of each round.
If you are playing Wrath and do the same, you will DIE. (It's a bit like the Mephistopheles section of Bill & Ted's Bogus Journey then).

(The "AI" provided for now is silly: Highly rudimentary and decently easy to beat -- maybe someday distantly in the future there could be native Papyrus expectiminimax, MCTS, genetic algorithm LUT, pseudo-Bayesian and perceptron-based agents to choose from, or an open SKSE framework so you can dynamically load your quick AI routines to slowly test them out against each other? It plays very conservatively (technically, greedily in one sense) but purposely cartoonishly panics from time to time which makes it more likely to reroll riskier dice where there's a big difference seen. )

Why this folly for Fallout 4 and not the thematically more appropriate Skyrim, you ask?
(OUTLAW COUNTRY!)
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