About this mod
A little mod that adds some large Junk Walls and many other wall-items to your Workshop menu.
- Requirements
- Permissions and credits
- Changelogs
Version 3: Updated for NextGen. Recompiled the scripts and repacked everything into new ba2 archives.
Version 2.2:
* Added a stackable concrete block in the brick walls section.
* Added a new Theme: Harbormen (Far Harbor theme).
Version 2.1:
Made snapping a little easier. Shifted some snap-points to make things look better.
Version 2.0:
A massive expansion upon the original 10-or-so large junk walls that Rudy created.
Rudy was working on an update, then Covid came along and was very difficult for him. He asked me (Whisper) to take it over - which I did, however I was also very busy with various things. Once those cleared up, I made quite a few additions with Rudy's and Tinuvia's thoughts and guidance.
Some of this is a little unpolished, there's a few mistakes and a lot more to be done. However Rudy said: "Publish now, you can always update. Else you'll get stuck chasing perfection." He's right, so here they are.
A good deal of effort has gone into making this update compatible with the prior (1.1) version of Wallmageddon. Make sure that you get the right update version: ESP or ESL.
~~~~Overview~~~
The menu has been expanded a lot, though is in the same area: STRUCTURES > FENCES > WALLMAGEDDON. Things have been shifted into submenu's now - if you have issues when upgrading, try running the menu-recovery option in the holotape (craftable in the chemistry station) for Settlement Menu Manager.
You will note that many, many of the new walls actually add to your settlement's defense. In Whisper's opinion, if you're building a wall, you might as well get *some* tangible benefit from it - beyond looking good. Many things also have snap-points and there are several supports available as well.
~~~Menu Categories~~~
CLASSIC -- this is where the original Wallmageddon items have been moved to and can still be built the same as the prior version of WMG
BRICK WALLS -- several styles of brick and stone walls with snap-points (including snapping together at anything up to 90-degree angles)
CLASSIC SNAPPING -- the original Wallmageddon items with snap-points (including snapping together at anything up to 90-degree angles)
JUNK WALLS -- will be fleshed out with more items, currently has some tire piles/walls
NATURAL WALLS -- to fill those holes in the privet walls of Sanctuary, several junky privet walls that snap together at anything up to 90-degree angles
METAL WALLS -- snaps everywhere
WOOD WALLS -- snaps everywhere, includes three styles of doorway opening
GATES: METAL and WOOD -- 5 of each type, 4 of each have various lights (lanterns, CoA skulls, and skulls with candles) - automatically close after 1 minute
SUPPORTS -- metal, wood, hooks, beams, posts, and poles to hold up your walls or other structures (all with snaps)
THEMES: CHILDREN OF ATOM, MINUTEMEN, RAIDERS, and RUST DEVILS
~~~Themes~~~
The THEMES section is a big change, with lights and other decorative items. Some are made to stick to walls, others will snap to supports, several of the light-sources will stick to various places (supports and wall-tops) and easily rotate to whatever angle you want. Originally we were going to have every single wall decorated with themes, then realized: most walls don't need to be interesting. You only want to make the entrances *really* decorated, the rest are gonna be fairly bland.
CHILDREN OF ATOM: Brothers and Sisters, Great Atom has seen fit to gift us with His blessings! Bottle lights, bulb lights, two tapestries (suitable for doorways) that move in the wind (and summon His holy fog), and Atom's Veil (also summons His holy fog).
HARBORMEN: Roped-together log walls, piles of log spikes enough to deter a Fog Crawler, spiked barricades, and Mirelurk carapaces.
MINUTEMEN: Lanterns, metal spiked railings, and 4 functional Minutemen-themed guard-posts.
RAIDERS: Piles of spikes and downward spikes that stick to the wall.
RUST DEVILS: Rust Devil braziers/fires and totems. Some of these can have lights snapped to them.
~~~Afterthought~~~
And with that, I (Whisper) hope that I've done well by Rudy and Tinuvia.
There is much more to polish and more things to be added. For the moment: a break is in order, I will keep an eye on things and will fix as best I can what turns out to be really bad.
~~~Historical~~~
New with 1.1:
This mod uses Settlement Menu Manager to add custom settlement menu categories. This means that you don't need to worry about running a special holotape/chem before you uninstall it: just remove it from your load order and you're done.
Added a 9th piece: a large corner piece.
You can find the Wallmageddon pieces under Structures -> Fences -> Wallmageddon
This mod only uses vanilla assets to create some large Junk Walls. They are wonderfully named Wallmageddon01 through 09 with maybe a detail put into the name; like stairs or corner. I'm not terribly inventive.
I put the pivot point above the bottom of the walls so they should work decent on uneven ground. The thought there was to have the walls sink in several feet under the ground level at the center of the wall so that if the ground slopes, the ends shouldn't stick up out of the ground and hover.
A note about SCOLs versus NIFs. To do really fancy stuff, this little kit-bashed set of walls would need to upgrade the pieces from a Static Collection (SCOL) to a NIF. This will increase the size of the mod and make it difficult for XBox and PS players to continue using it as I add on more pieces parts. The drawback to SCOLs is that they cannot be Navmeshed or have many fancy bells and whistles. The advantage is that they're tiny in memory usage. So, I think I'll keep these guys tiny and forgo the fancy.
Huge thank you to @Tinuvia for being my mod-buddy and kicking me in the pants to finish this thing and release it. And for helping me fight through SMM!
@kinggath for the wonderful video and .pdf tutorials
The team on Sim Settlements discord that answered my insufferable questions and tested this mod for my peace of mind.