About this mod
Nothing fancy, lightweight build at County Crossing with Nuka-World Objects (settlement building is stupid)
- Requirements
- Permissions and credits
My Lightweight build at County Crossing with Nuka-World Raider objects.
County Crossing is a bit of a hotspot for the 'NPCs Travel' mod and very crash-prone when using 'Sim Settlements'. So I made this for myself so I can actually approach/fast-travel to County Crossing without worrying about a Crash-to-Desktop (CTD).
The general rule before importing is to scrap everything you can as vanilla as possible (without "Scrap everything" mods).
- 25 Beds
- Armor & Weapon workbenches, Cooking and Chemistry stations
- Booze, Chem, Armor, Weapon, Gear, & Outfit Raider Stores
- Phoropter (Subliminal Messages Variant)
- Fast Travel Mat
- Booze Still
- Pick-Me-Up Station
- Tribute Chest
- Nuka-World Transmitter
- Soda Fountain (Appetite Suppressant)
- Radio Amplifier
- Beta Wave Emitter
- Scavenging Station x3
- Power Cycle 1000 x2 (BuffOut Variant)
- 40 Water
- 1 Food (Appetite Suppressant Soda Fountain)
- 41 Defense (Missile, Heavy Laser, Heavy Machine Gun Turrets, and Guard Posts)
- 31 Power
This blueprint by default will take slot 40 (You can change it to any other slot as long as it's between the numbers 1 and 50 with a quick rename to the folder).
Requirements
Wasteland Workshop (Required)
Contraptions Workshop (Optional; you lose out on the "towers" the a few of the turrets are sitting on)
Nuka-World Workshop (Optional; you lose out on the Raider Stores and other items)
Vault-Tec Workshop (Optional; you lose the beds and the Vault Experiment objects)
Transfer Settlements - Shareable Settlement Blueprints
A Quick note for those who don't know that even if you don't have the required mod(s) the Transfer Settlements mod simply won't import the items/objects from those mod(s) and you'll still get everything else although it may look empty and out-of-place.