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File credits
Animations: Shiny & Fiddler Models: Cody from ParallaxGameStudios Additional Model (Magwell): Ardent Sounds: Asoundeffect & Personal LList Injection: a_blind_man and Dank Rafft Additional Textures: Ardent
Changed LLInject, removed gun from common loot pools for long and short guns. Primarily only available from Gunners. Actually fixed Super Mutants from spawning with it - for real this time.
Version 1.16
Added Surefire X400 Ultra Light/Laser Combo by Henrique Lopes. It's not quite to scale, but oh well.
Added Streamlight TLR-1 Light
Redid materials for multiple objects
Added Ajahakra's Cubemaps for specific objects
Added -50% damage multiplier
Untested audio fix for full-volume npc gunfire. No - you're not losing your mind, it is definitely not supposed to be like that.
Fixed materials for FDE Silencerco Hybrid Suppressor
Fixed light positions for X300U and C5L
Version 1.15
Changed LLAmmo to use 10mm instead of .38. NPCs should not be stupid and use fisticuffs when they have a perfectly good gun. God raiders are stupid.
Added Two Tone Skin (Brushed steel slide, anodized aluminium, one-piece wood grip module)
Added Anchorage Standard Issue Camo skin (Patterned arctic camo slide, white painted steel frame, winterized grip module)
Version 1.14
Power armor animations fixed. Stomp and trample, crush and crumple!
Version 1.13
Added low-light assistance reticle replacement devices, or LLARRDS. (... or night sights... tomato - toe-mah-toe.)
Version 1.12
Added a fix for players using MCG Female Walk, this should work. Now your hips can sway while you slay.
Fixed Flashlights. In general.
Various other fixes and tweaks. *This is developer speech for I don't remember*
Version 1.11
Haha gun go bang again.
Version 1.1
Fixed receivers not properly adding bonuses
Added Viridian C5L with help from Ardent
Added SilencerCo Hybrid suppressor. It is functionally identical to the Osprey, but it looks different. Variety is the spice of life.
Magwells can now be changed independently of the body skin.
New "Voidwalker's Memento" body skin. Bronzed frame and scaled blackened steel slide with some additional knurling and stippling done on the rear and front of the slide.
Adjusted weapon formula to allow dismemberment
Fixed turning animations speed, should no longer appear as though the 2011 has the mass of a small anvil.
Various other fixes and tweaks. *This is developer speech for I don't remember*
Version 1.02
Fixed modify damage values to actually do something.
Added crafting recipe to create STI at Chem Lab.
Version 1.01
Adjusted and fixed metadata for Animations, adjusted RMR sight slightly. (courtesy of Tallow)
Tooun has added support in her QMW mod for the STI! Check it out!
For returning users: If you use MCG Female Walk, I have incorporated the proper SubGraph data for them to play nice. There should be no more floating slides in your life. While your hips be swayin', you'll be slayin'. --
I don't know what to say - I made it to the hot mods page, a place a lot of my inspirations have seen time and time again. Thank you all. I hope I can continue to bring you guys stuff that I'm both proud of sharing, and that brings you guys joy. ---
How to Get: Craftable at Chem Lab, or available from vendors and enemies at Level 20.
Alternatively, open console and type "help 4 STI weap"
player.additem XX015FE1
--
I've been in the firearms world for a long time, but one world I have never had the willpower, time, or whatever excuse to jump into has been the modding world. I am floored by this community, your love for the game, and your willingness to help each other. I would not have been able to finish this, let alone start, my first mod without so much help from so many.
Included below is an STI 2011 DVC modeled by Cody of ParallaxGameStudios. It is a cutomizable double stack, 9mm (10mm in game - didn't get around to adding ammo, and .45 is also available) 2011. A 2011 is a high-capacity 1911 that has been an ever popular choice in the world of 3Gun, IPSC, and IDPA. It is an incredibly well made machine, one I have had the privilege of using for my own competitions when I was sponsored by STI many years ago.
I've done my best to make a functional, accurately depicted, handgun for use in Fallout. Leveled List injection is included, but I must admit I haven't actually 100% confirmed that its distributing. I'll assume it is, given the commonplace use of the LLInject script.
I'm very proud, but also incredibly nervous, to share this with you all. This is my first mod. I wanted it to be as complete as time would allow, without taking too long.
I have had a lot of help along the way. I hope you all enjoy.
A huge thank you to TallowCatch / German B/Pro for helping out with getting correct metadata for the animations, and also making some minor fixes to the RMR sight. I appreciate you so much.
Credits Models: Cody of ParallaxGameStudios (This includes his fantastic Osprey, Hybrid46, TLR-1, X300 Ultra, and RMR) Bodyacrypt for his Viridian C5L X400U: from Henrique Lopes
Cubemaps: from Ajhakra Magwell: Courtesy of Ardent from his fantastic Glock19x Mod Model by Artlynnik Textures: Myself and Ardent Sounds: Under purchased license from ASoundEffect and personal recordings done on 6/9/2020 by myself. Animations: Fantastic animations are provided by Shiny Haxorus and FiddlerGreen, thank you so much - both of you. LList Injection: a_blind_man and Dank Rafft Screenshots: Neto, jray86 aka Drifter, Mother, Gordon & HWG
I'm extraordinarily thankful to...
LAKILL, Ardent, CL50, Hyper, Fiddler, Shiny, Pxncture, the entire NP discord, and so many more.I plan to continue updating this and making fixes as needed. I hope this makes someone happy.
As for what's next - well, let's see how this does.