About this mod
Makes Easy City Downs into a full settlement and adds a simple, workshop linked player home to one of the area's buildings.
The Triggermen and racing bots are now friendly, so you can build a settlement while Eager Ernie comments on the bot race!
Pre-combined Meshes fully intact.
- Requirements
- Permissions and credits
- Changelogs
- Donations
My main goal was to have the bots continue racing, and for Eager Ernie to continue announcing the race. He will announce indefinitely until you,
or a settler walks into the room he inhabits. The bots and triggermen
cannot be assigned in workshop mode at this time. you can use the robot terminals to release 3 "reserve bots" to join the race along with a few other options. Releasing the bots will also cause Eager Ernie to stop talking.
ALL traps and hostile raiders have been removed. There are 4 triggermen unique to this location whose faction I changed to player friendly. Their sandbox keeps them close to their locations, and they can't be assigned, but I do intend on making use of them in a future update.
Navmesh within the racetrack and main building have been edited so that NPCs sandbox everywhere better. I mostly merged vertices and overall made the triangles more efficient than the auto generated navmesh. I use Xedit quite a bit to be very, very meticulous about navmesh.
I added a couple walls to some of shacks in the main area, but didn't change the layout at all. I disabled some clutter to clear space for settlers, but I didn't touch any static objects that are part of any pre-combineds. Thanks to Xedit I am able to make sure that this mod 100% does not break pre-combined meshes. This also means that most of the structure and static clutter aren't able to be scrapped. I HIGHLY recommend place everywhere, which will allow you to scrap some of the objects that wouldn't otherwise be able to scrap.
This mod requires all 6 of the DLC content. I did this because for me and many others the DLC is a massive part of Fallout 4. It affects the games files and adds a lot of content that was intended to be a
part of the game. Anyone is welcome to remove the unused masters with Xedit.
My Other Mods:
Goodneighbor Expanded
Jalbert Brothers Expansion
Mechanic's Rooftops-Theater District Settlement
Caravan Trading Post Unlocked
Automatron Objects Unlocked