This mod consists of many different mashups of clothing, furniture, walls, doorways, roofs, turret stands, walkways, posters, etc across base game, Far Harbor, Nuka World & Automatron. The mashups don’t include armor which can be added per usual for clothing.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
:: CREDITS :: ♦ kinggath for SS/SS-C mods, forum, and collaborative workspace/environment ♦ Jonathan for helping me get past 1st clothing glitch ♦ Tinuvia for helping me organize thoughts about this (vs other mod) ♦ Whisper and 1000101 for helping resolve my Nifskope problem with the Regulator furniture (revamped for this mod) ♦ VX for little bits of encouragement along the way ♦ And last but certainly not least, the rest of SS/SS-C community
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.6.0
added metal and security 'junk' walls based on (BoS) barricade (junk walls; yeah, not really junk walls but don't believe in creating idiosyncratic directories that'll conflict with other mods)
added +50 posters (deco>wall deco>posters)
added metal walkway (metal>misc) and 2 wooden walkways (wood>misc)
added WIP caravan tent with fisherman/lobsterman theme (struct>misc)
Version 1.5.0
added wood walls, combination metal-wood walls, metal half walls
added metal foundations, metal floor to make multi-story structures, and gap filler for stair case
added walkways
Version 1.4.0
added metals walls, metal roofs, metal doorways
added wood and metal turret stands
added caravan tent (retextured & w/o Brahmin) (will make future mashups off it)
added mounted seabass (one 'trophy' look and one spoof on 'talking fish' -- not animated)
designated some as WIP (need to correct physics of some coattails, skirt)
made some corrections (clippings, hands, AA mapping, xEdit quick clean)
Version 1.1.0
added more plain and custom mashups (now 68 plain and 11 custom)
Version 1.0.0
many outfits (58 plain, 8 custom)
1 piece of furniture to craft outfits
Basically, while trying to create more content for my faction pack, The Regulators, I started to get tired of the same old outfits. It wasn't that I wanted brand new clothes (though eventually that's of some interest); I wanted to mix and match existing 'tops' and 'bottoms.'
What started off as an effort to create a couple-few Regulators branded or themed outfits morphed into something a little larger. Currently, this mod consists of the following:
'Plain' outfits - These are mashups of clothing from the base game, Automatron, Far Harbor & Nuka World. The nifs have been changed (sometimes a lot), but the textures have NOT been altered. These could presumably port to console.
'Custom' outfits - These are clothes in which textures have been modified to display a different color, pattern, logo, etc. It's highly likely the nifs have been changed, but this won't always be the case.
Salty Oat Outfitter - This is the miscellaneous furniture (alchemy) used to craft all outfits. Details such as a lighted work space, work related tools, and customized spools of thread, posters, and book/magazine covers were added to give it a more lived in vibe (see pics in Images section.) Right now, this is just for crafting outfits, but as content expands additional gear will be able to be crafted. A leveled list injection script for settlers is planned in the near future.
Salty Oat furniture - These are mashups to give an in-use look. Currently coming in 'surf and turf' grills (2 of each), butcher table, biltong box, oven, & syringer table varieties. As they primarily serve a decorative role, they're designated with Deco. Later, if there's interest, functional (crafting or vending) options will be considered.
Walls, roofs, doorways - Simply put want more variety. The learning process is helping to create future faction specific buildings and content for the Regulators. For interested SimSetttlement developers, 'under construction' (uc#) nifs have been added to be used in build animations.
Decorations- Added over 50 posters. Most are war propaganda posters promoting work, recycling, security, etc. Posters, signs and other decorations will continue to be worked on.
Miscellaneous - Always looking to recycle and modify something in game to give a different vibe. Be it a modded tent, mounted creature, magazine or book cover, etc.
Everybody doesn't use CBBE. During early outfit modding, I noticed CBBE added 1MB to each outfit. That adds up. So, for those reasons and others, I haven't included a CBBE version. Might revisit this decision but not now.
Creating over 80 outfits though technically simple has been a little tedious. I've tried to eliminate clipping but cannot guarantee all instances caught. If you find something, post a comment in the Posts section and I'll try to get to it time permitting. If you like the clothing mashups, give the mod an endorsement. It’d be appreciated.
Background and Plans: The original design intent of this mod was to 'feed' Regulator settler outfits; to offer a differentiator between them and the clothing worn by vanilla settlers or settlers of other factions. This idea has been tabled.
Even though there are quite a few mashups, there are a good number more to be made.
This mod aims to support the vibe that Commonwealth settlers are scrappy but resourceful.