File information

Last updated

Original upload

Created by

El Ha

Uploaded by

Zorkaz

Virus scan

Some files not scanned

About this mod

Pure wilderness with few remains of human civilization. Comes with collectibles.

Requirements
Permissions and credits
Translations
  • Ukrainian
  • Spanish
  • Russian
  • French
Changelogs
Donations











The Forest

Settlement Update



For whom this is made for

People who like hunting, exploring and additionally collect souvenirs.
Players who like to be disoriented in the wilderness, desparately searching for
food, water and the last component to craft a stimpak, just to
end up in the stomach of a yaoguai.

So take your camping gear and get your boots wet as you can only unlock settlements later on.

You can play it as a regular player too. Just bear in mind that there
are no traders here, as well as hardly any markers (Unless you place them)


Features


1. A worldspace as big as Nuka-World consisting of almost
pure wilderness and few remains of human civilization

2. Lots of collectables (See picture) and a hidden weapon

3. New items such as the Bug Repellent Spray, readable books, etc.

4. A basic mini quest and some lore.

5. A new map system, implemented in a very different way

6. Deer, wolves, bugs and bears, everything a hunting hiker wishes for

7. An internal fast travel system

8. New BGM (See credit section)


Anomalies (Type Air)

Since Version 2.1 there are four air anomalies that you can find.
They provide either a huge boost to speed, agility, carry weigth or action points
but  all reduce your damage resistance by 35 points each.


Settlements (V. 5)

Since V. 5.0 there are six settlement locations.

You need to travel finish the "Main Quest" and travel back to the Commonwealth in order to use them!

Look out for red mailboxes and red suitcases.

Please bear in mind that because they were added after I added precombined meshes not everything is scrappable, some places are a real challenge, some not.


Compatibility

1. 99,99% of all mods. It edits three cells in the northern Commonwealth adjacent
to the world border. The rest is unique

2. You won't need to create a new savegame, don't worry


How to get there

Follow the main Railtracks up to the Northern Border,
you'll get what to do from there on



CREDITS


Meshes and Textures:

Tookiejones for the Trees

Music
Soundtrack by Montana Cellist 
(Please refer to the Video section for better overview of the individual tracks)

Sounds
Uses the same sounds as Lush Ambience for the most part

Changelog
4.0
Revamped the reason why you've been adbucted and made the start a bit different

The car is now dragged by a Brahmiluff

3.4
Added an item that explains a bit of backstory

Fish won't float anymore

The pink spot at the Water Pumps is gone

Lowered some objects that were floating

The second map part should now be persistent

3.3
Custom Settlements should now work properly

There's now fake collision around the big tree

Some of the parking places fences were floating (Lake Splendid), got fixed

You can now travel with your COMPLETE map from anywere in the Commonwealth to the Forest. You'll still arrive at the Train Station (You must "Read" the map in order to do this)

The cliff gaps at the Tunnel Entrance have been filled
3.2
The door at the Small Northern Cabin couldn't be opened, but it now does

Had to redo precombined and previs because of this
3.1
A lot of creatures didn't ambush properly. This got fixed

Updated the book "History of Anthem", many thanks to Dipmonk

The music in the Main File works again

Reconstructed some faulty Previs

3.0
Something is stalking you
Added more furniture and sleeping bags
There's something "special" at Pine Grove now
Removed the original ghoul


2.2
Missing scripts got added


2.0
Reduced the file size
Turns out some scripts are missing in this one, don't use!

1.2
Added more medkits
Added keys for various doors
Crickets start at lvl 12
Added some soap and some toothpaste
1.1
Added the missing quest marker for the Railcar
Crickets now have a fixed level (22)
  翻译: