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Darkbeetlebot

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darkbeetlebot

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About this mod

Adds basic compatibility to a some custom energy weapons found on the Nexus, most of which I personally use. This is for all you folks out there who can't be bothered to make them yourself.

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You may be aware of JackRob's Fusion Cells Are Batteries mod. Well, I use quite a few modded energy weapons as well as that, so I decided to make FCAB patches for them. I wasn't originally going to release them to the public, but I figured why not? Might save some people the time.

If you have any suggestions for changes to make to any of these, please comment them.

A lot of these aren't completed yet, and I'm having to rework a few because I was using outdated versions of their respective mods, but here is a list of what is complete:

Factor - Modular Assault Rifle by VigVam33
  • Electric and Power barrels now use Fusion Cells properly.
  • Electric Barrel: 40 shots per cell.
  • Power Barrel: 8 shots per cell.
  • No other changes, should work with the latest version.
The Laser RCW by MikeMoore
  • Increased weapon capacity to 75 in case the user has the perk which increases Fusion Cell lifetime. Will conflict with anything that edits the weapon directly.
  • 50 shots per cell by default.
  • Upgraded Receiver reduces efficiency to 30 shots.
  • Overcharged Receiver reduces efficiency to 25 shots.
G86 - Plasma Pistol by 3nikhey
  • Incomplete. Has many components and will take a while, but should work on a basic level for now.
  • Weapon was originally incredibly overpowered, so it has been significantly reworked. Normal G86 damage reduced by almost two thirds.
  • All parts have reduced damage increases, but are still rather powerful.
  • Railgun barrel can fire in vats now.
  • Currently, only the various mags alter efficiency.
  • Standard G86 has 16 shots per cell.
  • Alternator increases efficiency to 22 shots.
  • Power Bank increases efficiency to 28 shots.
  • Power Block increases efficiency to 36 shots.


AQUILA - Laser Rifle by VigVam33
  • Incomplete, currently being reworked for newest version.
  • Completely tweaked damage values, see for yourself.
  • Standard efficiency of 10 shots per cell.
  • Boosted Condensor boosts efficiency by 5 shots.
  • Improved Sniper Barrel reduces efficiency by 5 shots.
  • Automatic Barrel doubles efficiency.
  • Improved Auto Barrel triples efficiency.


Winchester P94 by 3nikhey
  • General compatibility patch with one or two tweaks, works with both standard and MK2.
  • Plasma Torch/Mining Drill mods have damage drastically reduced to make up for ammo capacity. Will no longer instantly melt enemies, but will still melt them and is arguably stronger than before.
  • Standard P94 has 20 shots per cell.
  • MK2 has 30 shots per cell.
  • Torch and Mining Drill have 300 shots per cell.
  • Railgun has reduced damage increase.
  • Both weapons have increased capacity, and thus edit the weapons directly.


Wattz Electronic Weaponry by NachoCheez1
  • Currently needs to be remade for the latest patch, as the version I own is severely outdated. Not available at the moment.
  • Wattz 2000 Will have 10 shots standard efficiency.
  • Wattz 2000 Automatic conversion will have 30 shot efficiency.
  • Small Energy Cell will be converted to a battery.
  • Wattz 1000 will have standard 16 shot efficiency.
  • Wattz 1000 FC conversion will double efficiency, but halve damage.
  • Wattz 1000 large mag will be renamed and increase efficiency by 4 shots.
  • Generally: The better the receiver is, the more it will decrease efficiency.
  • Ammount of SEC ammo dropped will be decreased.
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