This small mod replaces the square-ish light effect on intercoms with a round one.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
Permissions changed. Farm your Donation Points with your own work.
File credits
This author has not credited anyone else in this file
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Description
There are some placed intercoms in the game world (for example Walden Pond, Cabot House, Diamond City main gate) that glow red when someone is talking through the speaker. This light effect looks rather angular-shaped with messed up boundries, not to say a bit ugly. This mod remedies it by linking a nice round light effect to the intercom. There's an animated gif in the screenshots tab to better illustrate this.
Installation
You can install this mod with any mod manager. If you're new to this, here's a guide.
You can install it at the start of a new game or mid playthrough, it doesn't matter.
No additional mods or DLCs are required.
The files are packed into BA2 archives and the plugin is flagged as an ESL file so it won't waste a precious load order spot.
Load order
You should put the plugin after any mod that modifies the follwing mesh (none known so far): SetDressing\WallPanels\Intercom_Standing.nif
This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.