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About this mod:
Includes a lot of lore friendly improvements (numerous bug fixes with some additional content) for the Intimidation perk.
You can rob intimidated NPCs, or talk to them, trade with them...
Commandable NPCs (Intimidation perk level 3) will act similarly to a follower (enter/exit Sneak Mode, weapon drawn).
You can rob Humans and Ghouls of Caps, Super Mutants of food (i.e. Bloatfly Meat, Deathclaw Steak). The amount of Caps and the quality of the food depends on the Level of the Intimidated NPC.
Notes: intimidated NPCs can't travel through Load Doors and can't Fast Travel with you either. You can't holster your weapon without turning them hostile. My other (further developed) intimidation perk mod supports these. Includes a lot of fixes for (vanilla) bugs.
Compatibility:
Temporarly overwrites the records of the Intimidation, Animal Friend and Wasteland Whisperer perks.