This mod adds an R91-inspired handguard and many more customizations to the G3A3 mod uploaded by Subleader. It additionally has an optional file to replace the vanilla FO4 Assault Rifle or the vanilla FO4 Combat Rifle with the R91.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
These credits are the same as the original G3 Battle Rifle mod:
G3A3 and G3SG1 - Luchadordev MP5 parts - Luchadordev provided/ported by FX0x01 Majority of the sights, Top rail, Some of the muzzle devices, Bayonet and sounds - New World Interactive Modern stocks - ParallaxgameStudios provided/ported by FX0x01 LCO, MRO - ParallaxgameStudios, provided by Etcapra Docter - ParallaxgameStudios, provided by Crucidox AFG grip - ParallaxgameStudios, provided by SpongeBob Majority of the foregrips and covers - ParallaxgameStudios UBR stock - ParallaxgameStudios Drum Mag model - Noodum provided by NovaFinch Drum Mag textures - NovaFinch Stock adapter - zRaider provided/ported by NovaFinch Anpeq15 - Odec3D provided/ported by NovaFinch SRS02 - Stefan Engdahl T1 - Rick Greeve PSG1 parts - Noodum and Krycek A4 Stock and Picatinny handguard models - Utherien FAB Defense VFG - Rebel Thorp, provided by SpongeBob KAC and RVG foregrips - 3DSanTan Noveske, X300 - Johannes Bazaryan Animation additives - Ha_ru Minor meshes work - HeroicPie and Drifter Custom poses for screenshots - Neto and Drifter Screenshots - Drifter, Neto, HeroicPie, LittleLight, Barbara, Gordon, Trianglum Animations, Porting, In-game implementation, Custom textures, Meshes adjustements - Subleader
R91 Handguard and 30 round magazine from the CETME model - Desirefx
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Changelogs
Version 3.3
Fixed mesh errors on the Version 3 R91 Handguard. 3DSMax does not like my laptop.
Version 3.2
Added new Version 3 R91 Handguard as replacer for either (or both) the R91 Handguard or the Wood Handguard. Version 3 uses better metal parts.
Version 3.1
Added new Version 2 R91 Handguard as replacer for either (or both) the R91 Handguard or the Wood Handguard.
Version 3.0
Added new Combat Rifle Replacer Version, may or may not work alongside the Assault Rifle version
Removed keyword from "G3A3_modcol_R91_scope" based off of bug report
Removed PSG1 barrel from random R91 replacer spawns (will spawn in with R91 "Sniper" variants only)
Removed many sights from the R91 replacer spawns to simplify rifle
Version 2.2
Resized R91 Handguard ever so slightly. Mixing a CETME with a G3 is a bit rough, so this is probably the best I can get without a new mesh.
Fixed R91 Handguard Textures. Again.
Version 2.1
Fixed R91 Handguard Textures
Version 2.0
Changed "R91 Handguard" to "Wood Handguard"
Added a new R91 Handguard
Added Wood Hand Grip
Added 30 round magazine and variants
Added PSG1 Body
Added PSG1 Hand Grip
Added HK51 Glow Sights
Added G3A3 Glow Sights
Added G3SG1 Glow Sights
Fixed "R91 Marksman Rifle" INNR to only apply when using the R91 Handguard, the R91 Marksman Stock, and a full scope
I loved the HK G3 Battle Rifle mod uploaded by Subleader. But I felt it was missing a couple of options.
Additionally, with the old R91 rifle being removed from the Nexus, I felt there was a bit of a niche that needed to be filled.
Items added:
Wood Handguard (made from the HK51's wood handguard)
R91 Handguard (Based on a CETME model)
Wood Hand Grip (Made from the PSG1 Handgrip)
PSG1 Handgrip
PSG1 Body (Made from the G3SG1 Body, with the front sight removed)
Wood stock with cheek rest (named R91 Marksman Stock in-game)
30 round magazine (Made from a CETME mag, has 4 variants that mirror the ones in the base G3 mod)
Glow sights (These only work for the gun body they were designed for. HK51 for the HK51, G3A3 for the G3A3, and G3SG1 for the G3SG1)
Things to note:
The 10 round magazine uses the drum magazine reload animation from the original mod, as I felt that one clipped the least.
For the replacer option, I had to remove the assault rifle from the supermutant level lists. This means that any other mods which alter that level list will be incompatible. I decided to replace the assault rifle with the laser guns instead.
Additionally, for the replacer option, the rifle still uses the 5.56 ammo and the vanilla assault rifle stats. This is to allow the R91 to feel distinctive from the G3. Any R91 rifles spawned in will use only R91 parts, but can be modified by the player to use G3 parts. If you want to see enemies use the G3 parts, use the level list injector from the original mod.
The Combat Rifle Replacer will replace the Combat Rifle but will use the 45 ammo still, as I would like to avoid messing up LL spawning. Any Combat Rifles spawned in will use the R91 parts, but can be modified to have G3 parts by the player.
The replacer works best on a fresh save, but can work fine on an existing one (you may need to wait around 72 in game hours for lists to regenerate). Be aware that some assault rifles (which were already generated in-game) may not update their meshes properly. Any newly generated assault rifles should pull the correct meshes. The same will occur for the Combat Rifle replacer version as well.
Any and all feedback regarding the spawn rates of the various attachments is very welcome! If the number of sights included for the replacer spawns seem too much, please let me know and I'll update the esp to reduce the possibilities.
At the moment, I'm considering this mod complete (besides the obvious bug fixes).
A huge shoutout to Subleader (and everyone else whose work was involved) for the G3 mod that inspired this!