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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
All credit goes to Naugrim04 and Deadpool2099 for FROST and Service Rifle, respectively.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.1
edited instance naming rules (naming conventions) [9mm file also updated]
scopes and reflex sights are now more rare
changed bayonet knife damage and weight to match the vanilla Combat Knife
bayonet knife modcols properly deleveled and it will spawn with attachments less often
added a craftable reflex sight with no zoom
corrected Long Makeshift Barrel attachment description
replacer version: altered a vanilla loading screen to not display the vanilla Assault Rifle
non-replacer version: copied over some changes that were included in previous replacer versions, but accidentally omitted from previous non-replacer versions
Version 2.0
totally rebalanced damage for each ammo type.
increased weight
muzzle attachments are more rare
increased randomization of attachments
rebalanced the makeshift attachments
reduced the critical shot damage multiplier to be consistent with FROST Official Updates (Redux)
Version 1.1
Balanced the two marksman receivers that were missed previously.
Version 1.0
Rebalanced trigger mechanisms to more accurately follow FROST's receiver changes
Renamed the "Forged" attachments to "Quality"
Altered and balanced various crafting recipes (perks, components)
Version 0.91
patch version: tweaked leveled list injection script to prevent the service rifles from spawning too frequently.
Version 0.9
Initial release
LIST OF CHANGES
Balances and renames the upper receivers, lower receivers and trigger mechanisms to coincide with FROST's receiver changes.
Renamed the 9mm receiver to .38 receiver. The original mod's 9mm receiver is actually chambered in .38, not 9mm.
Removed or renamed stickers and paints for factions that don't exist in FROST's timeline.
De-leveled the modcols and increased the chance of finding a weapon with poor attachments.
-The gun can be found at any level with any attachments, but the odds of finding one with good attachments are low.
De-leveled modcols of the Bayonet Knife and edited its stats to resemble those of the vanilla Combat Knife
Added a craftable Reflex Sight with no zoom
The SOF Mask and the Attachments Magazine that allows the marksman receivers to be crafted can be found at an important location along one of the FROST storylines (no spoilers).
The stickers magazine can be found in the Downtown Metro.
The unique variants have been disabled. Most of them are OP or don't coincide with FROST lore.
The LL inject script was edited to make the weapon appear on Survivors, Federation, Alliance, and US Army Remnants.
The replacer version replaces the vanilla Assault Rifle with the Service Rifle and the LL inject script from the original mod is disabled. Also, loading screens will no longer display the vanilla Assault Rifle.
***Only download ONE of the files under the "FILES" tab***
Credit to two of the best mod authors, Naugrim04 and Deadpool2099 for creating FROST and the Service Rifle, respectively.
Thanks to RedMetalShield for agreeing to collaborate. Without their knowledge of the CK and scripting, this mod would not be as elegantly implemented as it currently is.