FRIK brings the full player body to life in VR! Inspired by VRIK from SkyrimVR FRIK aims to bring the same level of immersion of having your body visible to Fallout 4 VR. Full body Inverse Kinematics has been implemented to animate the arms and legs based on your controller and HMD position.
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Changelogs
Version v0.68
hotfix to handle nullpointer crash with missing nodes in the cull geometry function
Version v0.67
Fixed workshop crash.
Added new method to hide head geometry based on Biped position in the TESObjectARMO form. This should make it less necessary to dump specific mesh names
Added substring matching for the mesh and skin ini's (thanks alandtse for this)
Added clamp on the leg IK code so that the length never can exceed the original mesh length. no more stretchy boy
Version v0.66
Fixed SmoothMovement again. Still maybe some issue with some cell transitions that need to work through but teleporting stopped
Fixed finger grip issue when equipped with weapon. Updated Native GetBoneIndex function to work
Version v0.65
Fixed Save while in Power armor bug
Fixed Game engine bug where powerarmor and human skeleton where not being switched out
Fixed power armor leg rotation issues and added support for power armor skeleton to hand and skeleton pose data structures
Refactored hand UI placement function. Should work better now
Fixed Smooth Movement so now should work like back in version 58
Moved around update hooks a bit for more stability
Version v0.64
hotfix to fix crash with face and skin hiding
Version v0.63
Better Lefthanded mode support
Fixed crash with Amazing Follower Tweaks
Fixed issue with two handed aiming
Minor pose improvements - still issues with crouching that need addressed
hotfix to fix crash with face and skin hiding
Version v0.58
added master mode toggle for the weapon repositioning. configure in holotape or ini
Version v0.57
Fix for workbench inventory crashing when moving items back and forth
Version v0.56
Forgot to add relocation to previous crash fix
Version v0.55
Fixed crash when unequipping items and bad equip data remains
Version v0.54
added function to dampen excessive hand jitter
possible crash fix in setNodes
Version v0.52
reimplemented pipe gun crash fix without breaking shadows
Version v0.51
reverting pipe gun patch as causes shadow artifacts. will implement new fix once i figure it out
Version v0.50
fixed crash with some weapons and weapon mods
Version v0.49
Fixes for weapon reposition mode
add pdb
Prevent moving of reticle when not repositioning
Change y, z to adjustment to analog stick in weapon reposition mode
Version v0.48
Fixed muzzle flashes to be in the correct location that frik moves weapons to
Version v0.47
Add weapon and reticle repositioning system. Seriously this fixes a lot of gripes people have had with the weapon placements. See sticky post.
Fix to Pipe gun crashes with certain scopes
Fix for weapon name rare crash
other minor polish
Version v0.45
Added option in ini to hold grip to grap and letting go of grip will let go of two handed weapons.
Version v0.44
Added grip button to release for two handed mode
Made adjustments to pipboy for better operation. should work better now
Version v0.43
added option to toggle magnetic versus push to grip method
fixed bug with letting go of the weapon when moving
updated ini
Version v0.42
New 2 handed weapon feature added. Now control the barrel of long guns with your off hand
Added pipboy button activation. Configure in the ini
Fixed up and organized the ini better with comments.
Version v0.39
- new mesh for powerarmor that better aligns PA parts and body
- hands are now hidden while looking through a scope
- the hand UI can now be moved in the holotape
- the head can now be hidden in the holotape
- added back in dynamic weapon gripping. Added option to toggle to static gripping in the holotape
- misc bug fixes
Version v0.38
Fixed Body pretzel and corruption issue while wearing some armors
Version v0.37
fixed save load issue
Version v0.36
added Papyrus support to control finger poses
Version v0.35
fixed issue with saving ini file to wrong file name
fixed high grip angle weapons such that they are easier to use
fixed issue with scopes not aligning to barrel. Scope crosshairs should not be accurate to where guns are firing.
Version v0.34
Fixed issue with fingers when not bare. gloved hands should now work.
crash fix for position reference sometimes being out of bounds.
Version v0.33
Added Finger Tracking
Grip positioning now more dynamic
Some crash fixes
Version v0.32
- Crash fix with searching for child nodes
- Added switch to move pipboy over to right hand
- Updates to calibration routine and body posture.
Version v0.30
- updated bonesphere code to handle enter/exit more robustly
- fixed bug in smoothmovement where you would go flying while jumping
- added ini option to disable smoothmovement
- fixed issue of legs stretching out or going crazy while falling, jumping, or flying in the vertibird
- added function to determine if jumping or other wise off the ground
Version v0.28
- added left handed mode support
- added papyrus function to detect when in left handed mode
- hid ui element for pipboy interaction when in projected mode
Version 0.10
Initial general release
FRIK is currently in an alpha state!!!! Expect frequent bug fixes and releases.
Intro: Inspired by the wildly successful and immersive VRIK mod developed by prog I bring you FRIK - Full Player Body for Fallout 4 VR!
While not a straight port of VRIK the aim is to bring similar functionality into Fallout 4 VR that has been enjoyed for a while in Skyrim VR. The arm and leg IK solver are heavily adapted from VRIK.
Features:
Full Body Inverse Kinematics including arm and walking animation
Pipboy wrist control on the left arm with touch on/off operation
Configuration holotape to calibrate height and move body around to taste
Papyrus support to add detection sphere events to bones on the player skeleton
Selfie Mode!
Arms only mode! - This hides the body so only arms visible like in first person mode. Useful for sitting play!
Left handed mode supported - Still in development but basic functionality is present.
Development will continue with more features planned!
If anyone's using HUIDE_VR previously alongside Idle Hands, make sure to reinstall HUIDE_VR after disabling Idle Hands and choose Vanilla in the installer instead. Kept crashing until I did. ( thanks u/Zebrazilla !!)
Note that pipboy touch operation requires you to be looking at the screen and the screen to be facing your face to work.
Do not save while in Power Armor. Power Armor does some weird stuff to the skeleton so best to not do this. If you do however just simply exit the Power armor, Save your game, and reload to fix any issues
I do recommend you play through the intro and get out of the vault after you have picked up the pipboy before turning this on for now
Mod Recommendations:
Virtual Chems - This mod by CylonSurfer works fantastically with the body to pull health and chem items off virtual pouches on your body
Virtual Holsters - This mod by CylonSurfer added realistic holstering and sheathing to the body using FRIK bonespheres!
Video Guides!
Issues:
Moving diagonally can sometimes make steps look weird. This is on my list to fix
I lose control of the body in menus so your body will look odd and not move. This is on my list to fix
Some weapons are not set up in the hand that correctly. If you run across anything that is especially bad let me know about it!