About this mod
Abernathy Farm Blueprint in vanilla, fully decorated, my goal here was to create a base model.
- Requirements
- Permissions and credits
The settlement comes with a siren gate closing system but unfortunately Transfer Settlement Blueprint doesn't know how to wire snap on the logic gates thus once the transfer is complete the gates will be closed and non functional so to fix this, the logic gates will have to be unsnapped and stored in the workshop and then replaced back to their original position and then rewired, so once after you've ported away and returned then make the changes. Please take note on how to wire them back by viewing the pictures and or viewing the video below, if you try to re-snap without first storing in the workshop it will cause a CTD. If it becomes a problem you can just omit the logic gates by leaving them in the workshop and replacing the electric gates with manual closing doors. If any questions please ask.
Comes with hidden scavenging stations.
Logic Gates used
- And Gate
- Not Gate
Scraping and Storing Before Import
- Store all melons in the back
- Remove the entire fence in the back around the melons
- Remove the fence in it's entirety on the side of the "Wicked Shipping" from the back up to the last two sections in front, leave those
- Remove the Brahmin pen fence in it's entirety from the side closest to Sanctuary
- Remove the fence in it's entirety in front of the building facing concord up to the Brahmin pen.
- Store the Chemistry and the cooking stations along with the chair by the chemistry station
- Store the Water pump in the back
- Store and or scrap everything inside of the building except the small book case in the sleeping area along with settler beds, it should be completely empty.
- Scrap the wall on the opposite side of the bathroom opening along with all the the bathroom objects, Tub, sink and toilet
- Remove everything on the front deck where the workshop is located
- Store all four rolls of tato plants not farmed by the Abernathy family
Logic Gate Wiring Instructions
- Connect Power to Siren
- Connect Siren to “And Logic Gate” positive side
- Connect Power to “And Logic Gate” positive side
- Connect “And Logic Gate” negative side to positive side on “Not Logic Gate”
- Connect negative side of “Not Logic Gate” to Master Switch
This settlement comes equipped with
- 25 beds
- 174 Defense
- 100 power
- 33 water
- 2884 item download
Importing
- Enable ‘Import original items (not built by the Player)
- Enable 'Import DLC items / Import mod-added items
- Enable Nuke marker based items'. (I choose this option as I feel it gives the best successful Import and Export).
- Enable 'Import wired power connections
- Enable 'Restore snapped power connections
- Please be sure to read thoroughly the import Success instructions on the Transfer Settlement Blueprint site located in the post section as a sticky.
My other Settlement Blueprints
Finch Farm
County Crossing
The Castle
Oberland Station
Starlight Drive-in