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Blackieees

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Blackieees

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About this mod

The Castle Blueprint fully decorated, my goal here was to create a base model.

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The Castle Blueprint, fully decorated, my goal here was to create a base model settlement that can be expanded on. No unwanted or needed mods to download and since it's purely vanilla you can use your own mods and make the changes as you please or just leave it and enjoy it as it is. There's still room to expand outside of the walls if you so desire. 


This settlement comes with a siren gate closing system but unfortunately Transfer Settlement Blueprint doesn't know how to wire snap on the logic gates thus once the transfer is complete the gates will be closed and non functional so to fix this, the logic gates will have to be unsnapped and stored in the workshop and then replaced back to their original position and then rewired, so once after you've ported away and returned then make the changes. Please take note on how to wire them back by viewing the pictures and or viewing the video below, if you try to re-snap without first storing in the workshop it will cause a  CTD. If it becomes a problem you can just omit the logic gates by leaving them in the workshop and replacing the electric gates with manual closing doors. If any questions please ask.  


Comes with hidden scavenging stations. 
Added glass windows to the "Shackwalls and Roofs".


Logic Gates used 
  • And Gate
  • Not Gate


Scraping and Storing Before Import
  • Store all crafting stations inside of the armory, the stove and chemistry as well.
  • Store all beds inside of the castle walls
  • Store the connector switch 
  • You can store or scrap all of the wire connectors inside of the walls if you so wish as they aren't needed
  • Scrap  or remove everything inside of the castle walls, boxes, crates shelves etc...
  • Scrap the trees on the front side of the caste closest to the brewery 
  • Scrap the large guard post outside of the walls on the front side of the castle. 
  • Scrap the first aid station. 
  • Store the cannons before import after doing the Old Guns quest

Logic Gate Wiring Instructions
  • Connect Power to Siren
  • Connect Siren to “And Logic Gate” positive side 
  • Connect Power to “And Logic Gate” positive side
  • Connect “And Logic Gate” negative side to positive side on “Not Logic Gate”
  • Connect negative side of “Not Logic Gate” to Master Switch


This settlement comes equipped with
  • 30 beds
  • 216 Defense
  • 100 power
  • 43 water
  • 3547 item download


Importing
  • Enable ‘Import original items (not built by the Player)
  • Enable 'Import DLC items / Import mod-added items
  • Enable Nuke marker based items'. (I choose this option as I feel it gives the best successful Import and Export).
  • Enable 'Import wired power connections
  • Enable 'Restore snapped power connections
  • Please be sure to read thoroughly the import  Success instructions on the Transfer Settlement Blueprint  site located in descriptions and the post section as a sticky.


Please don't confuse hesitation in the video as lag as I play with a controller on my PC and sometimes remove thumbs from the sticks. 





My other Settlement Blueprints

Finch Farm
County Crossing
Abernathy Farm
Oberland Station
Starlight Drive-in
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