About this mod
This is a settlement that easily obtained, here is what I managed to do with it.
- Requirements
- Permissions and credits
Comes with two scavenging stations
Added glass windows to the "Shackwalls and Roofs".
4 Level 1 vendor stalls, Bar, Trade, Clinic and Armor
Added screened in porches.
Scrap And Store
Scrap everything in the settlement that vanilla scrapping allows, settlement should be completely empty except the shack on piers.
This settlement comes with a siren gate closing system but unfortunately Transfer Settlement Blueprint doesn't know how to wire snap on the logic gates thus once the transfer is complete the gates will be closed and non functional so to fix this, the logic gates will have to be unsnapped and stored in the workshop and then replaced back to their original position and then rewired, so once after you've ported away and returned then make the changes. Please take note on how to wire them back by viewing the pictures and or viewing the video below, if you try to re-snap without first storing in the workshop it will cause a CTD. If it becomes a problem you can just omit the logic gates by leaving them in the workshop and replacing the electric gates with manual closing gates. If any questions please ask.
I have made a change from my previous builds in which logic gates are used, thanks to a user/member credit to bbsnipo who brought this to my attention, the single and only logic gate that is used is the NAND gate.
This settlement comes equipped with
- 12 beds
- 78 Defense
- 10 Power
- 16 Water
- 15 Food
- 1460 item download
Logic gates used
- NAND Gate
Logic gate wiring instructions
- Connect Power to Siren
- Connect Siren to “Nand Logic Gate” positive side
- Connect Power to “Nand Logic Gate” positive side
- Connect negative side of “Nand Logic Gate” to Master Switch
Importing the blueprint
- Enable ‘Import original items (not built by the Player)
- Enable 'Import DLC items
- Enable Nuke marker based items'. (I choose this option as I feel it gives the best successful Import and Export).
- Enable 'Import wired power connections
- Enable 'Restore snapped power connections
- Please be sure to read thoroughly the import Success instructions on the Transfer Settlement Blueprint site located in descriptions and the post section as a sticky.
My other Settlement Blueprints
Finch Farm
County Crossing
Abernathy Farm
The Castle
Starlight Drive-in
Oberland Station
Taffington Boathouse
Outpost Zimonja