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Blackieees

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Blackieees

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About this mod

You will most likely gain access to Far Harbor before Nordhagen Beach but this Blueprint will give Far Harbor a good run minus the radioactive Fog

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You will most likely gain access to Far Harbor before Nordhagen Beach but this Blueprint will give Far Harbor a good run minus the radioactive Fog.  I was going for a resort theme when creating this blueprint,   I hope you like it and please enjoy, fully decorated, my goal here was to create a  settlement that can be made to your own liking. No unwanted or needed mods to download and since it's purely vanilla you can use your own mods and make the changes as you please or just leave it and enjoy it as it is. 

I gave it one scavenging station
Added glass windows to the "Shackwalls and Roofs"
All level 3 vendor stalls
Added  screened in porches. 

Scrap and store
Scrap everything in the settlement that vanilla scrapping allows,   store the water pump, chemistry station and the cooking station.

This settlement comes with a siren gate closing system but unfortunately Transfer Settlement Blueprint doesn't know how to wire snap on the logic gates thus once the transfer is complete the gates will be closed and non functional so to fix this, the logic gates will have to be unsnapped and stored in the workshop and then replaced back to their original position and then rewired, so once after you've ported away and returned then make the changes. Please take note on how to wire them back by viewing the pictures and or viewing the video below, if you try to re-snap without first storing in the workshop it will cause a  CTD. If it becomes a problem you can just omit the logic gates by leaving them in the workshop and replacing the electric gates with manual closing gates. If any questions please ask. 

I have made a change from my previous builds in which logic gates are used, thanks to a user/member  credit to  bbsnipo who brought this to my attention, the single and only logic gate that is used is the NAND gate. 

There's one mod that would compliment this settlement blueprint ( though not required ) is Settlement Activity Markers as it offers loungers and children's furniture. 

There are a few pauses in the video below due to stopping to clear the weather.

This settlement comes equipped with
  • 25 beds
  • 166 Defense
  • 100 Power
  • 43 Water
  • 30+ Food
  • 3981 item download

Logic gates used 
  • NAND Gate

Logic gate wiring instructions
  • Connect Power to Siren
  • Connect Siren to “NAND Logic Gate” positive side 
  • Connect Power to “NAND Logic Gate” positive side
  • Connect negative side of “NAND Logic Gate” to Master Switch

Importing the blueprin
  • Enable ‘Import original items (not built by the Player)
  • Enable 'Import DLC items 
  • Enable Nuke marker based items'. (I choose this option as I feel it gives the best successful Import and Export).
  • Enable 'Import wired power connections
  • Enable 'Restore snapped power connections
  • Please be sure to read thoroughly the import  Success instructions on the Transfer Settlement Blueprint  site located in descriptions and the post section as a sticky.




My other Settlement Blueprints

Finch Farm
County Crossing
Abernathy Farm
The Castle
Starlight Drive-in
Oberland Station
Taffington Boathouse
Outpost Zimonja
Hangman's Ally

Credit goes to CDante for making this possible
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