Legendary effects can be detached from weapons and armor, then attached to different weapons and armor, with reasonable restrictions. Using RobCo Patcher for greater compatibility!
Required for the "prevent legendary swap on uniques" option
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Zzyxzz for Robco Patcher
Donation Points system
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Changelogs
Version 1.6.0
Added option to prevent legendary swapping on unique items. (Vanilla Uniques Framework required)
Added option to prevent legendary swapping on power armor.
Added option to give clothes, armor, and headgear a legendary attach point.
OMODs that mainly contain descriptions are now made unremovable via RobCo Patcher instead of overwrites in the esp.
Slight improvements to weapons filters in the RobCo Patcher ini files.
Renamed "World Series Logo" into "Grand Slam", similarly to Weapon Mod Fixes.
Added "featured" and "unscrapable" keywords to Grognak's Loin-cloth OMOD.
No longer adds a legendary attach point to the Tesla Rifle.
More Legendary Effects Patch: fixed "Not Leg Armor" restriction.
More Legendary Effects Patch: fixed "Hazmat" miscmod incorrectly named "Dissipating".
More Legendary Effects Patch: fixed both ranged and melee variants of Traveler's missing from MoLeg_dn_Weapons Instance Naming Rules. (This is an issue in More Legendary Effects, so this fix will be removed when included in the original mod.)
FOMOD installer: added plugin detection for options with hard requirements.
Version 1.5.1
Added optional patch for More Legendary Effects
Changed Junkie's OMOD description to conform to CFM
Version 1.5.0
Now requires Robco Patcher
No longer edits weapon records in the esp. (keywords are added via Robco Patcher ini file)
No longer requires UFO4P (but OMOD changes from UFO4P are still selectively forwarded)
CC miscmods moved from patches to main esp
Most CC and modded weapons are now supported without needing a patch
Optional Science! Rank 4 Perk restriction for swapping legendaries
Instigating, Mighty/Powerful no longer allowed on a Missile Launcher (because they can't work on it)
Version 1.4.0
No longer edits dn_CommonArmor
Never Ending now allowed on the Syringer
Added melee/unarmed keyword to the Disciples Blade
"Gronak's Axe" effect now named "Grognak's" and restricted to melee/unarmed, its miscmod is now named "Grognak's Legendary Melee Weapon Mod"
"Grognak's Loin-cloth" effect now named "Grognak's" and detachable, its miscmod is now named "Grognak's Legendary Armor Mod"
Fixed the Atom's Judgement effect so it has its proper miscmod item instead of the Heating Coil one
Atom's Bulwark now restricted to Marine Chest Armors
No longer edits Marine Armor records
"Nuka-Cola Paint Job" now named "Nuka-Cola Paint"
"Quantum" now named "Quantum Paint", and restricted to X-01 power armor, its miscmod is now named "Quantum Legendary Power Armor Paint Job"
Forwarded change from UFO4P 2.1.5 (removed null enchantment from Relentless omod)
Forwarded many changes from Community Fixes Merged to weapon and omod records.
15 CC mods now supported: added applicable keywords to weapons
CC: Noir Penthouse: Synth Slayer's effect detachable from Early Retirement
CC: Pint-Sized Slasher: Little Menace effect detachable from Pint-Sized Slasher Costume
CC: Pint-Sized Slasher: Assassin's effect detachable from Pint-Sized Slasher Knife
FOMOD installer: options for an All-in-One CC patch or individual patches
Version 1.3.2
Updated changes from UFO4P 2.1.4
Added missing Harpoon keywords
Version 1.3.1
Fixed the "Never Ending" miscmod mistakenly named "Hitman's".
Version 1.3.0
Added Mod Crate color options.
Added optional CC Fantasy Hero Set (Iron Sword) patch.
New FOMOD installer for the above options.
Added Power Armor restriction to Power Armor legendary effects.
Added melee/unarmed keyword to the Baton.
Version 1.2.0
New legendary mod crate texture.
Added Grognak's Axe detachable miscmod and Axe restriction.
Added DiMA detachable miscmod and Synth Chest Armor restriction.
Added Atom's Bulwark detachable miscmod and Marine Armor restriction.
Made Acid Soaker, FragMIRV Grenade, Diver Suit, Inquisitor Cowl, and Nuka-Girl Rocketsuit description/keywords attachment unremovable.
Made Grognak's Loin-cloth effect unremovable.
Added Ranged keyword to the Flamer.
Added "Ranged" to Never Ending miscmod name.
Restored Salvage Assaultron Head legendary attach point, and added Ranged keyword.
Added Tesla Rifle legendary attach point, and added Ranged and Never Ending keywords.
Version 1.1.2
Fixed Freezing miscmod link in omod
Version 1.1.1
Fixed Acid Soaker missing my Ranged keyword (and NeverEnding)
Fixed (Pack) Baseball Bat missing my MeleeUnarmed keyword.
Added Ranged and NeverEnding to the Cryolator.
Fixed mistakenly removed Freezing attach point.
Version 1.1.0
Added restrictions to Never Ending.
Added miscmod and restrictions to unique weapon legendary effects.
Broadsider excluded from ballistic legendary effects (Incendiary and Explosive bug).
Fixed Baseball Bat missing my MeleeUnarmed keyword.
miscmod items named to reflect restrictions.
Version 1.0.0
Initial release
Legendary Swap Most legendary effects can be detached from weapons and armor, then attached to different weapons and armor. The detached miscmod items are named to reflect their restriction. They are the basic mod crate with different options for a color retexture, with a weight of 0.2 and a value of 100.
Restrictions Some combinations of weapon and legendary effect don't function properly or at all, or don't make sense. I have added restrictions so that they can't be created. Many work on all weapons and have not been restricted.
Ranged Legendary effects are restricted to Ranged weapons. Melee and Unarmed Legendary effects are restricted to Melee and Unarmed weapons.
The Explosive, Incendiary, and Plasma Infused legendary effects are restricted to Ballistic weapons.
Never Ending can't work with a Laser Musket, Syringer, Harpoon Gun, and Junk Jet so I made it so it can't be attached to them, as well as the Fat Man and Missile Launcher. Never Ending is buggy on a Gatling Laser, but since Aeternus exists I allow it.
Power Armor legendary effects are restricted to Power Armors. Regular Armor legendary effects can be used on Power Armors.
You can prevent legendary swapping on power armor. (option in the installer) Legendary swapping can be restricted to the Science! Perk Rank 4. (option in the installer)
Unique legendary effects The Automatic laser musket legendary effect is restricted to laser muskets. (unchanged from vanilla) Atom's Judgement is restricted to Super Sledges. (unchanged from vanilla)
Grand Slam (World Series Logo) is restricted to Baseball Bats. Shem Drowne's is restricted to Revolutionary Swords. Lucky Eddy is restricted to Lever-action rifles. Striker is restricted to Fat Man. M4 Carbine is restricted to Combat Rifles. Grognak's is restricted to melee/unarmed.
DiMA is restricted to Synth Chest Armors. Atom's Bulwark is restricted to Marine Chest Armors.
Unique Items Optionally, you can prevent legendary swapping on unique weapons and armor. This options requires Vanilla Uniques Framework. (And obviously it makes the above restrictions on unique legendary effects irrelevant.)
This relies on a list of specific unique items. So unique items added by other mods would need to be patched in.
Vanilla Uniques Framework requires a new game.
Additional Features Mr. Handy Buzz Blade has been given a legendary attachment point. The installer includes an option to give clothes, armor, and headgear a legendary attach point.
Compatibility Keywords are added on weapons using Robco Patcher, so this mod should be compatible without a patch with most that add or modify weapons.
Warning: If you want to switch from one of the mods above or any other that makes legendary effects detachable, you will lose all currently detached legendary effects. Uninstalling mods mid-playthrough is not a great idea anyway.
Contrary to these mods, mine doesn't allow the crafting of legendary effects, doesn't allow additional legendary slots, and is more (reasonably) restrictive with what effect can be attached to what weapon.
A patch for More Legendary Effects (1.2.0) is available in the installer. It makes all the new effects detachable, and gives them appropriate restrictions. The patch also fixes an issue where both ranged and melee variants of Traveler's are missing from MoLeg_dn_Weapons Instance Naming Rules. (This is an issue in More Legendary Effects, so this fix will be removed when included in the original mod.)
Supported Creation Club mods (without a patch): Fantasy Hero Set Anti-Materiel Rifle Tunnel Snakes Rule! Handmade Shotgun Prototype Gauss Rifle Solar Cannon Zetan Arsenal Heavy Incinerator Manwell Rifle Set CR-74L Combat Rifle Neon Flats Shroud Manor Tesla Cannon Captain Cosmos
Supported Creation Club mods (with a patch): Pint-Sized Slasher Noir Penthouse
Other Information The plugin is an esl-flagged esp.