About this mod
Somerville Place, A settlement to the far South close to the Glowing Sea
- Requirements
- Permissions and credits
It has several scavenging stations, some hidden.
Added glass windows to the "Shackwalls and Roofs"
All level 2 vendor stalls
Added screened in porches
Added fireplaces to most all buildings
If the yellow car inside of the barn doesn't set correctly on top of the metal crates, you can try and replace it, remove the metal crates or just scrap it. When I did the test import it was a bit crooked.
Scrap and store
Scrap the cars and tractor, wooden crates, dolly, all of the furniture inside of the house leave all of the beds except the bed closest to the bay window scrap that one.
I left all of the trees and built around them but you can scrap them if you please.
This settlement comes with a siren gate closing system but unfortunately Transfer Settlement Blueprint doesn't know how to wire snap on the logic gates thus once the transfer is complete the gates will be closed and non functional so to fix this, the logic gates will have to be unsnapped and stored in the workshop and then replaced back to their original position and then rewired, so once after you've ported away and returned then make the changes. Please take note on how to wire them back by viewing the pictures and or viewing the video below, if you try to re-snap without first storing in the workshop it will cause a CTD. If it becomes a problem you can just omit the logic gates by leaving them in the workshop and replacing the electric gates with manual closing gates. If any questions please ask.
Logic gates used
- NAND Gate
Logic gate wiring instructions
- Connect Power to Siren
- Connect Siren to “NAND Logic Gate” positive side
- Connect Power to “NAND Logic Gate” positive side
- Connect negative side of “NAND Logic Gate” to Master Switch
This settlement comes equipped with
- 25 beds
- 74 Defense
- 100 Power
- 46 Water
- 3313 item download
Importing the blueprint
- Enable ‘Import original items (not built by the Player)
- Enable 'Import DLC items
- Enable Nuke marker based items'. (I choose this option as I feel it gives the best successful Import and Export).
- Enable 'Import wired power connections
- Enable 'Restore snapped power connections
- Please be sure to read thoroughly the import Success instructions on the Transfer Settlement Blueprint site located in descriptions and the post section as a sticky.
My other Settlement Blueprints
Finch Farm
County Crossing
Abernathy Farm
The Castle
Starlight Drive-in
Oberland Station
Taffington Boathouse
Outpost Zimonja
Hangman's Ally
Nordhagen Beach
Credit goes to CDante for making this possible