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MrCruelJohn

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MrCruelJohn

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Over-Powered Companions Piper Cait and Curie.

Boosted SPECIALS, Perks, as well as sneak, doesn't affect Stealth Meter, and Courser Attributes such as Speed Up, etc.

Way powerful, it is what it is.

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UPDATE 12/2/2021
Versions 4, 5, and 6 are updated files for the previous ones: 1, 2, and 3.
- added missing "Does Not Affect Stealth Meter" to Piper -  (thanks to my friend 
Bionicyardiff ... check out his work here on Nexus Mods.)
- added "Human Race" to Piper - to stay consistent with the other companions. (thanks to friend Z)
- added missing "Immunity to Radiation" to Cait (Me)
- doubled Companion Carry-weight from 100 to 200 (PM requests)


Note about the speedup - it is AI driven.  When the AI calls it, the companion crouches invisible, then zooms forward about 20 yards and kills enemy.  It is not consistent, but when you do see it, it is nice.  If you want such a companion that is controllable, check out my friend Reginald and his Companion Ivy on LL.


After many hours and years, got tired of Stim-paking my companions, and my roleplay in super extreme Survival, I needed a reason to take a companion.

So, I bumped all the Stats, inventory, and abilities of the 3 I almost always use - Piper, Cait, and Curie.

Never have to stim-pak them again.... they will need to do you.



Main file - simple overwrites of the vanilla Piper, Cait, and Curie (human) without touching anything such as Looks, etc.

Option File #1 - I use Captivating Companions so I made a version that patches the improved looks with the new SPECIAL stats.

Option File #2 - I use Platinum Curie - this file patches the platinum looks with the new SPECIAL stats.




All files are ESL tagged ESP files - just place at bottom of load order after everything - only modifies the 3 companions.

Captivating Companions does have some hair requirements - so you will have to make sure all your mods are matching the requirements.

Safe to remove any time - will have to probably travel away from the companion so they "re-load" in a cell for changes.

I have all of these installed so I can choose which "looks" I want for a playthrough.  (see image to see how I have set up)


I hope that you enjoy this knowing you will never have to be worried about a companion distracting you.

John


PS - how over-powered?  With the Courser Speed Up, Stealth, and teleport, Piper can wipe out a battalion of Super Mutants.... while you smoke and watch the fire from a safe distance.  Enough said.

PSS - CBBE compliant to Bodyslide builds.




See my other mods:
Mama Get to WORK (And others)
Smoking Nora CBBE Body
Builder’s Delight – No XP – All Commonwealth Settlements Unlocked
Unlocked Quest Build Items – Vanilla and DLC
Heavy Gatling Weapons – Vanilla Turrets Modified 
Builder’s Delight – No XP
Small Generators with Happiness – Settlement Beds/water/power options
Major Jonas H. Coolwater US ARMY Ret. Conqueror Prebuid Scenario by Sim Settlements
Domacles -  Conqueror Prebuild Scenario by Sim Settlements
City Prebuilds - Save Games for Conqueror by Sim Settlements
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