Main files
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Great Green Jewel with No Exterior Edits and No DC Security Office.
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Deleted Diamond City group from Worldspace and exterior changes. Separated GGJ Security from vanilla DC Security. Fixed Fallon's male armor rack. Cleaned.
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Patches Diamond City Ambience audio regions into DC Expansion worldspace records.
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Immersive Cleaning places a few items which Hangman's Alley Optimized had removed. I remove them again.
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Reduces the number of DCES walkways for better immersion and compatibility with "The Bleachers".
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Removes the DC Enhanced Security ladder from the Security Office. Use if a mod conflicts with the ladder. Also needed if using Great Green Jewel but NOT running Crime and Punishment.
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DCIR changes interiors so I deleted the worldspace group to remove DCE conflict. V .91 Returns to using the Valentine Agency in this mod.
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Restores the Wasteland Illumination lamp posts and lights removed by Hangman's Alley Optimized
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A patch for Diamond City Enhanced Security, Great Green Jewel, and Crime and Punishment. It moves the DC Enhanced Security ladder from the locker room to a hall and changes the reception desk small cage into a small cell.
Optional files
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Changes the 3 weapons used by the Great Green Jewel Security to the STG-44, PPSh-41, and Remington 92 Lever Action Shotgun.
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Changes the 3 Weapons for the Great Green Jewel Guards to the STG-44, Remington 92 Lever Action Shotgun, and Defense Gun in MP-18 configuration.
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Changes the 3 Weapons for the Great Green Jewel Guards to the STG-44, Remington 92 Lever Action Shotgun, and Soumi KP-31.
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For Great Green Jewel users who have weapon conflicts in their Security weapons caused by vanilla weapon replacers. it changes the 3 specific weapons to just general Leveled Lists for those weapons. .91 Removes unused masters.