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Reaper

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CanyonRunner69

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About this mod

All the patches I make for Lunar Overhaul. Check it out, it's basically how vanilla game should've been!

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Current patches:

Dak's Combat Rifle - weapon retains vanilla lunar balance for now (so still .45 ACP as regular round. I still used the 5.56 magazines for those variants because a) I think combat rifle using strictly pistol caliber models would look annoying B) I've seen this so the 5.56 magazines visually don't stray that much anyways. Later on I might make an alternative version where the higher-end receivers use 5.56 but I'm not too sure how to balance that.
.38 and .308 receivers properly use their new meshes from Dak's. Additionally the drum mag from Dak's has been retained and rebalanced according to new Lunar balance - so drum mag gives you around 2x more ammo but increases weapon weight drastically (and has high crafting requirements).

Dak's MG-69 - retains vanilla balance because having a .308 machine gun would totally wreck ammo balance in the game as of now (kill three enemies who have a machine gun, enough .308 rounds to shoot .308 sniper forever). I changed the suppressors a bit since Dak's mod includes a integrated suppressor as one of the barrel options; the way I figure a integral suppressor would be better for a plethora of reasons - so the default suppressor attachment crafting req. has been changed from gun nut 5 to gun nut 4, damage reduction stays, however the new integrated suppressor barrel has a requirement of gun nut 5, but it has no -5% damage like the regular suppressor does. (this is kinda inspired by how the 10mm SMG's GRA suppressor doesn't have dmg reduction.) The default suppressor spawns at level 100 now (instead of Lunar's 110) and the integrated suppressor barrel spawns at level 120.

Nuka World Classic Rifle Stock -  it's one grade below the light tactical stock from vanilla to craft perk requirement wise, I also modified the levelled spawns so it's quite high level just like the other upgraded stocks.

Stick Mag for Submachine Gun - modified the levelled lists to make more sense; now the vanilla drum starts appearing around level 12 or so, and the regular stick magazine is level 0 in place of it. The double-taped one starts spawning like two levels after the vanilla drum. I would also recommend to use this mod alongside (Simple mesh replacer version) and this abomination of a Thompson clone starts looking quite nice.

Installation:
I'm lazy, so it's all bundled into a single folder - download with mo2, right click, open in explorer, delete all the esps you don't need, then activate the mod. This isn't going to change because if it's too complicated odds are you shouldn't be modding your game in the first place, sorry. My patches are ESP replacers of original mods!!!! this means you ABSOLUTELY have to have my patches loaded AFTER said mods in mo2 left pane! I'm not going to waste my own load order space due to lack of reading comprehension. If you're having trouble with vortex, delete it and install mo2.

Work in progress:
DOOMBASED pack patch. This will include retextures of most of the weapons available + rebalancing and loot distribution obviously sadly - I can't stand the viewmodels of the new assault rifles, and nobody has addressed that, so I won't be patching it.
Cigarettes mod patch
OG Fallout style lore-friendly names for all weapons, ammo - gotta figure out how to make a xedit script to rename all weapon attachments for me.
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