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Goblin Goddess Gaming

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OnionAddict

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About this mod

My fifth settlement build from 2018, finally for download!
My hippie settlement is inclusive of super mutants, lol. They have their own little area. Otherwise lore friendly! Requires a bunch of mods, I'm afraid.

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GREENTOP NURSERY hippie settlement

This is my fifth settlement build from 2018, finally for download!




General note: My blueprints have a growing list of requirements. I am aware that this makes them unsuitable for most people. I didn't design my settlements with blueprints in mind. I'm only making them available now because I'm been asked a lot over the years. So now I provide the service for the few people who might actually go along with the requirements for whatever insane reason. ;)


FEATURES:

Still one of my favorite builds. I have ghouls and even super mutants living there all in peace in this hippie community.
They don't make guns or armor. They make drugs for recreational use. They are gnomes worshipers, they have their own little shrine where they pray... They love cats.

This hippie settlement comes with:
  • a meat vendor
  • a general trader (I think?)
  • a doctor
  • a super mutant trader
  • a caravan trading post
  • a chemistry station
  • greenhouses with sprinklers
  • a bowling lane / workout station
  • a lounge and dance floor
  • a gnome shrine
  • several cats
  • several dogs

There is:
  • 84 food
  • 27 water
  • 153 power
  • 170 defense
  • 26 beds

IMPORTANT NOTICE:
Please scrap all items inside the house before you import. Please also scrap the tires and barrels lying around. Scrap the fireplace. Scrap the yellow car (it should reimport in a different location). Leave the greenhouse as it is. Leave the other cars.

KNOWN ISSUES:
  • The yellow car will probably be in a wrong position, blocking the doorway of the house. It's not a static car. It belongs behind the super mutant vendor (See screenshot). Pick it up and drop it. Might take a few tries to get it positioned right. (It's prone to flip around upon leaving and reentering the settlement too. So it might be better to use a static car and tilt it.)

Required mods that have been deleted from Nexus and moved to Bethesda.net or elsewhere:
  • Do It Yourshelf
  • CREAtive Clutter - All DLC
  • CWSS Redux v2 - Craftable Working Showers Sinks Baths Toilets
  • Modular Kitchen
  • Reginald's PreFab ShackFest


Note: Several of the smaller workshop mods I used in the beginning became redundant after installing Workshop Rearranged and other big mods. However, I never went back and replaced these to keep the required mod count down. I never intended to upload my settlements! Apologies for the bloated requirements!

INSTALLATION:
You should have F4SE, HUDFramework, and Transfer Settlements installed.
Drop the downloaded file into the Data folder. This blueprint uses slot 6. If you already have a blueprint there, back it up! Or put the Json file in a different slot of your choosing.
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