Combination of seven Auto-Dead mods: Vault 111, Sanctuary, Starlight, USAF Olivia, Back Street Apparel, Corvega, and National Guard Training Yard.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
V 1.2 adds in National Guard Training Yard
All of my Auto-Dead mods so far:
Vault 111 Roaches
Sanctuary Roaches and Flies
Starlight Drive-In Molerats, Roach, and Rad Barrels
Back Street Apparel Inside and Out
USAF Satellite Station Olivia Inside and Out, including Molerats
Corvega Assembly Plant Raiders, Ghouls, and Turrets, Inside and Out
National Guard Training Yard Ghouls and Turrets. DOES NOT kill the Sentry Bot or the mobs in the armory.
This should accelerate the early game for you, especially getting the Minutemen established. I'm not going to do a Castle Auto-Dead because some of the spawns are scripted, and I'd probably break something, so you're on your own there.
This file has the latest, updated version of the script I sent out with the other mods, so let it overwrite if it shows up as a conflict, or just be sure to remove the old mod/script before installing this one.