About this mod
This beachfront hotel located behind the Nakano residence features 15 double rooms, 2 penthouse suites with private roof gardens, a restaurant, a gym, and a conference center with an auditorium and multiple conference rooms.
- Requirements
- Permissions and credits
Required DLCs:
- DLC: Wasteland Workshop
- DLC: Vault-Tec Workshop
- DLC: Far Harbor
Required mods:
- Conquest
- Transfer Settlements
- Snappy HouseKit
- Snappy DLC Kits
- Settlement Objects Expansion Pack
- Homemaker - Expanded Settlements
- Renovated Furniture
- More Colorful Compilation
- Craftable Grass - Bushes - Vines _Plantable foliage_
- Craftable Vault Elevator for DLC
- V's Stylish Decor
- Do It Yourshelf Updated
- CREAtive Clutter
Additional environment mods used in the screenshots:
- A Forest
- Vines01 with Ivy
- Spanish Moss Pack
- HD Moon with Phases
- Fallout 4 HD Overhaul: Galaxy Milky Way 8k Skystars 4k only
- Wasteland Water Revival
- Delightful Dead Fish HD - Healthy Version
- Beach Workshop - Optional Whiter Sands
Installation:
- Install the blueprint with a mod manager or manually.
- The settlement lies partially outside the border of the Commonwealth worldspace so make sure you have this setting in your fallout4.ini to allow you to travel there:
- Travel to Nakano Residence
- Paste this line into the console to get to the right location:
- Use Conquest to build the Pegus settlement at this location (see below for using a different settlement name).
- Import the blueprint with Transfer Settlements. Make sure "Import or nuke marker-based items" is selected. If you get a "wrong worldspace" error, follow the instructions below for using a different settlement name.
- Note that this is a large blueprint. Saving or fast-traveling right after importing can take several minutes. If the game appears frozen, give it some time. It has probably not crashed.
Using a different settlement / in case of "wrong worldspace" errors:
- After creating the new settlement at the right location with Conquest, build some object in it (because exports can't be empty), export it with Transfer Settlements and exit Fallout 4.
- Open the blueprint JSON file from this mod in a text editor and look for the "workshop" section at the very end.
- Replace it with the "workshop" section from your exported settlement. Now you should be able to import the modified blueprint.
FOMOD Installer based on NMM Transfer Settlements Blueprint Installer.