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Changelogs
Version 1.1
Remove the line of code or that affect the "Assault Rifle" in the base game.
Version 1.0
Initial Release
Add a less OP edition.
Donations
No donations accepted
This is another .esp modification of STG-60 by Davis237, just like that last one I made, but a bit more complex. Originally all I want to do is a simple update to that mod...but end up complicated things way too much, so it become its own mod.
Changes: -Changes from the last mod included. -Make the weapon name even more consistent everywhere, basically now it is "StG 60" all over the board (since the last time I miss some places.) -Boost base weapon damage even more, since it often spawn on mid-to-late game Gunners, and this is a .308 battle rifle at first and foremost. -Re-write loading screen text so it fits (I think). -Add like a dozen receivers. Including all different damage variants (Harden, Powerful, Advanced) with all modifiers (Automatic, Automatic Pricing, Rapid, Calibrated) and a special Overpowered variant that requires a lot of resources and requirements to the point of cruel joke. -An option to change the Caliber in use, including 5.56, 5mm, and 7.62. The 5.56 variant also gives more ammo per magazine, in reference to Wolfenstein TNO's extended magazine perk. -An independent patch of animation is also included to change the power armor animation to the normal two hands one...since let's face it, holding a rifle with one hand is very awkward when you are not dual wielding.
To do list: If I can figure out how to model at all, will probably make some extended magazine.