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Fiddleflap

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fiddleflap

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About this mod

This is a blueprint for my settlement at Outpost Zimonja created using only Vanilla and DLC objects. The settlement is fully decorated, and I have tried to keep the build as lore friendly as possible.

Requirements
Permissions and credits
I recorded a tour of the build for my YouTube channel which also features my other settlement builds:



Settlement Resources

Food: 18 | Water: 19 | Power: 5 | Defense: 62 | Beds: 11

Installation
 
  • Either install with a Mod Manager or extract the files and copy to your Fallout 4 game folder.
  • Ensure you have Transfer Settlements, HUDFramework and F4SE (including the script files) installed.
  • The blueprint uses Slot 17, if you have an existing blueprint using this slot you will need to move the blueprint .json file to different folder

Importing


Travel to the required location and then import the settlement via the Transfer Settlements holotape, detailed instructions on this process can be found on the Transfer Settlements mod page. 

Before importing manually scrap all objects (see note below), and to ensure the settlement imports correctly enable the following options from within the holotape:

  • Enable ‘Import original items (not built by the Player)’.
  • Enable 'Import DLC items / Import mod-added items'.
  • Enable 'Import wired power connections'.
  • Enable 'Restore snapped power connections'.

Additional Scrapping

There are a number of normally un-scrapable objects that need to be removed either before or after the settlement is imported. I have provided a batch file to disable these objects as an optional file (and one to restore them if needed).  If you prefer, this can also be done manually by using the prid <refID> console command to first select the object, pressing return and then typing disable

This process needs to be repeated for the following refID's: 

00024a98, 00024a59, 00024a5a, 00024a6e, 00024a6d, 00024a72, 00024a74

Note: The settlement is designed around the vanilla location and uses some objects and items that are normally un-scrapable.  Using a scrapping mod
would allow those objects to be removed, so ideally should be disabled when clearing the settlement before importing.  Additionally using any mods that ‘clean up’ the location or alter its terrain could cause the settlement to not import as intended.

My Other Settlement Blueprints

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