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szeiger

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szeiger

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About this mod

This villa is located to the west of Lynn Woods at what may have been Hawkes Pond before the war. The building style is a mix of traditional rough stone and high-tech metal and glass construction.

Requirements
Permissions and credits
This villa is located to the west of Lynn Woods at what may have been Hawkes Pond before the war. The building style is a mix of traditional rough stone and high-tech metal and glass construction. The level below the main platform contains the living area, dining room, kitchen, bathroom and the lower library level. The library extends to the second level along with a work area. The third level contains the two bedrooms, each with their own bathroom. There are several small gardens on all three levels as well as a pool and a picnic area on the main platform.

Required DLCs:
  • DLC: Vault-Tec Workshop
  • DLC: Far Harbor

Required mods:

Additional environment mods used in the screenshots:

Installation:
  • Install the blueprint with a mod manager or manually.
  • Travel to the Commonwealth (Recon Bunker Theta is the closest location)
  • Paste this line into the console to get to the right location:
    player.setpos x 28359; player.setpos y 102692; player.setpos z 800; player.setangle z 95
  • Use Conquest to build the Tomesky settlement at this location (see below for using a different settlement name).
  • Import the blueprint with Transfer Settlements. Make sure "Import or nuke marker-based items" is selected. If you get a "wrong worldspace" error, follow the instructions below for using a different settlement name.
  • The floop lamps in the living room and library may not be powered. This can be fixed by temporarily picking them up in workshop mode.
  • Note that this is a large blueprint. Saving or fast-traveling right after importing can take several minutes. If the game appears frozen, give it some time.

Using a different settlement / in case of "wrong worldspace" errors:
  • After creating the new settlement at the right location with Conquest, build some object in it (because exports can't be empty), export it with Transfer Settlements and exit Fallout 4.
  • Open the blueprint JSON file from this mod in a text editor and look for the "workshop" section at the very end.
  • Replace it with the "workshop" section from your exported settlement. Now you should be able to import the modified blueprint.


FOMOD Installer based on NMM Transfer Settlements Blueprint Installer.
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